
Major decision · Major Decisions
Break With the Old Ways
A folk religion no more!
No cost
The Kuzarite faith has long been practiced alongside local traditions, but no more. We must reject the old ways and embrace Judaism to the fullest extent.
Requirements
The lines the game itself shows for this decision's conditions:
- Your Head of Faith exists
Shown to a character when (is_shown) (8 lines of game script)
faith ?= faith:kabarism
is_playable_character = yes
NOT = {
faith:kabarism = {
has_variable = old_ways_been_broken
}
}
is_ruler = yesAs written in game/common/decisions/80_major_decisions_central_asia.txt.
Can be taken when (is_valid) (18 lines of game script)
is_capable_adult = yes
is_imprisoned = no
top_liege = this
highest_held_title_tier > 3
custom_tooltip = {
text = hof_exists_tt
faith = {
exists = religious_head
}
}
trigger_if = {
limit = {
faith = {
exists = religious_head
}
}
is_liege_or_above_of = root.faith.religious_head
}As written in game/common/decisions/80_major_decisions_central_asia.txt.
Effects
The effect has no text of its own in the files; its script is below.
Effect (40 lines of game script)
trigger_event = religious_decision.0501
show_as_tooltip = {
if = {
limit = {
scope:bwow_no_changes = yes
}
root.faith = {
remove_doctrine = unreformed_faith_doctrine
}
}
if = {
limit = {
scope:bwow_chosen_people = yes
}
root.faith = {
break_with_old_ways_become_chosen_people = yes
}
}
if = {
limit = {
scope:bwow_esotericism = yes
}
root.faith = {
break_with_old_ways_become_righteous = yes
}
}
if = {
limit = {
scope:bwow_fundementalist = yes
}
root.faith = {
break_with_old_ways_become_fundamentalist = yes
}
}
}
hidden_effect = {
faith:kabarism = {
set_variable = old_ways_been_broken
}
}As written in game/common/decisions/80_major_decisions_central_asia.txt.
Source: game/common/decisions/80_major_decisions_central_asia.txt and the English localisation, Crusader Kings III 1.20.0.3.