CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

break_with_old_ways_become_chosen_people

break_with_old_ways_become_chosen_people = yes

game/common/scripted_effects/00_major_decisions_scripted_effects_3.txt, line 869 (13 lines). No parameters.

break_with_old_ways_become_chosen_people is a scripted effect in Crusader Kings III, written at line 869 of its file. It takes no parameters: break_with_old_ways_become_chosen_people = yes. The game's script calls it in 2 places, among them Break With the Old Ways (decision) and The … and the … Faith (event religious_decision.0501). Patch 1.20.1.2, from game/common/scripted_effects/00_major_decisions_scripted_effects_3.txt.

What it does

  • remove_doctrine = unreformed_faith_doctrine
  • If

    • has_tenet = tenet_unreformed_syncretism

    Then

    • remove_tenet = tenet_unreformed_syncretism
  • If

    • NOT = { has_tenet = tenet_communal_identity }

    Then

    • add_tenet = tenet_communal_identity
  • remove_doctrine = doctrine_pluralism_pluralistic
  • add_doctrine = doctrine_pluralism_righteous

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (13 lines of game script)
break_with_old_ways_become_chosen_people = {
	remove_doctrine = unreformed_faith_doctrine
	if = {
		limit = { has_tenet = tenet_unreformed_syncretism }
		remove_tenet = tenet_unreformed_syncretism
	}
	if = {
		limit = { NOT = { has_tenet = tenet_communal_identity } }
		add_tenet = tenet_communal_identity
	}
	remove_doctrine = doctrine_pluralism_pluralistic
	add_doctrine = doctrine_pluralism_righteous
}

As written in game/common/scripted_effects/00_major_decisions_scripted_effects_3.txt.

Where it is used

Every place in common/, events/ and history/ that calls break_with_old_ways_become_chosen_people.

Events (1)

Source: game/common/scripted_effects/00_major_decisions_scripted_effects_3.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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