CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect · Roads to Power files

boost_governor_efficiency_duel_effect

boost_governor_efficiency_duel_effect = { SKILL = … }

game/common/scripted_effects/07_dlc_ep3_scripted_effects.txt, line 10651 (38 lines). Parameters: $SKILL$.

boost_governor_efficiency_duel_effect is a scripted effect in Crusader Kings III, in the Roads to Power files, written at line 10651 of its file. A call passes 1 parameter: SKILL. The game's script calls it in 1 place, among them Bolster Governance (interaction). Patch 1.20.1.2, from game/common/scripted_effects/07_dlc_ep3_scripted_effects.txt.

What it does

Every line of it is script with no tooltip text: the script is below.

The script as written (38 lines of game script)
boost_governor_efficiency_duel_effect = {
	scope:actor = {
		duel = {
			skill = $SKILL$
			value = mediocre_skill_rating
			10 = {
				compare_modifier = {
					value = scope:duel_value
					multiplier = 1.5
					min = -49
				}
				min = 2
				desc = boost_efficiency_success_desc
				send_interface_toast = {
					type = event_toast_effect_good
					title = boost_efficiency_success_desc
					left_icon = scope:recipient
					boost_governor_efficiency_success_effect = yes
				}
			}
			10 = {
				compare_modifier = {
					value = scope:duel_value
					multiplier = -1.5
					min = -49
				}
				min = 2
				desc = boost_efficiency_failure_desc
				send_interface_toast = {
					type = event_toast_text_bad
					title = boost_efficiency_failure_desc
					left_icon = scope:recipient
					desc = NO_EFFECT
				}
			}
		}
	}
}

As written in game/common/scripted_effects/07_dlc_ep3_scripted_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls boost_governor_efficiency_duel_effect.

Character interactions (1)

Source: game/common/scripted_effects/07_dlc_ep3_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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