CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

block_firing_councillor_effect

block_firing_councillor_effect = { COURT_OWNER = … }

game/common/scripted_effects/00_councillor_effects.txt, line 712 (7 lines). Parameters: $COURT_OWNER$.

block_firing_councillor_effect is a scripted effect in Crusader Kings III, written at line 712 of its file. A call passes 1 parameter: COURT_OWNER. The game's script calls it in 4 places, among them Ask for Council Position (interaction), Demand Council Position (interaction) and … Ultimatum (event bp1_yearly.8180). Patch 1.20.1.2, from game/common/scripted_effects/00_councillor_effects.txt.

What it does

Every line of it is script with no tooltip text: the script is below.

The script as written (7 lines of game script)
block_firing_councillor_effect = {
	set_variable = {
		name = block_fire_councillor
		value = $COURT_OWNER$
		years = council_position_locked_value
	}
}

As written in game/common/scripted_effects/00_councillor_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls block_firing_councillor_effect.

Events (2)

Source: game/common/scripted_effects/00_councillor_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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