Scripted effect
block_firing_councillor_effect
block_firing_councillor_effect = { COURT_OWNER = … }game/common/scripted_effects/00_councillor_effects.txt, line 712 (7 lines). Parameters: $COURT_OWNER$.
block_firing_councillor_effect is a scripted effect in Crusader Kings III, written at line 712 of its file. A call passes 1 parameter: COURT_OWNER. The game's script calls it in 4 places, among them Ask for Council Position (interaction), Demand Council Position (interaction) and … Ultimatum (event bp1_yearly.8180). Patch 1.20.1.2, from game/common/scripted_effects/00_councillor_effects.txt.
What it does
Every line of it is script with no tooltip text: the script is below.
The script as written (7 lines of game script)
block_firing_councillor_effect = {
set_variable = {
name = block_fire_councillor
value = $COURT_OWNER$
years = council_position_locked_value
}
}As written in game/common/scripted_effects/00_councillor_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls block_firing_councillor_effect.
Character interactions (2)
Events (2)
- … Ultimatum
bp1_yearly.8180 - Unpopular Favorite
bp1_yearly.8100
Source: game/common/scripted_effects/00_councillor_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.