Scripted effect
become_saoshyant_decision_effect
become_saoshyant_decision_effect = yesgame/common/scripted_effects/00_decisions_effects.txt, line 1131 (37 lines). No parameters.
become_saoshyant_decision_effect is a scripted effect in Crusader Kings III, written at line 1131 of its file. It takes no parameters: become_saoshyant_decision_effect = yes. The game's script calls it in 2 places, among them Become the Saoshyant (decision) and The Chosen of Zoroaster (event middle_east_decisions.0011). Its body carries 1 text of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_effects/00_decisions_effects.txt.
What it does
set_nickname_effect = { NICKNAME = nick_the_saoshyant }- Gains the Trait Saoshyant
- Your descendants will gain the Trait saoshyant descendant
- Their dynasty:
- The dynasty gains the modifier “Saoshyant Resurgent” for 25 years
- Their faith: Fervor increases by +10
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (37 lines of game script)
become_saoshyant_decision_effect = {
set_nickname_effect = { NICKNAME = nick_the_saoshyant }
add_trait = saoshyant
custom_tooltip = become_saoshyant_decision_decendant_trait_tooltip
dynasty = {
add_dynasty_modifier = {
modifier = resurging_saoshyant
years = 25
}
}
if = {
limit = {
any_held_title = {
title_tier = county
faith != root.faith
}
}
every_held_title = {
custom = all_held_counties
title_tier = county
limit = {
faith != root.faith
}
random = {
chance = 35
set_county_faith = root.faith
set_county_rite = root.rite
}
}
}
faith = {
change_fervor = {
value = substantial_fervor_gain
desc = fervor_gain_saoshyant
}
}
}As written in game/common/scripted_effects/00_decisions_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls become_saoshyant_decision_effect.
Decisions (1)
Events (1)
- The Chosen of Zoroaster
middle_east_decisions.0011
Source: game/common/scripted_effects/00_decisions_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.