
Major decision · Major Decisions
Become the Saoshyant
Become the Saoshyant.
Become the Saoshyant is a major decision in Crusader Kings III (Major Decisions). Patch 1.20.0.3, from game/common/decisions/80_major_decisions_middle_east.txt.
By driving out the Muslims and restoring Zoroastrian rule over the entirety of the Persian Empire, a pious ruler may be recognized to be Zoroaster's prophesied Saoshyant — the chosen savior of the world.
Requirements
The game shows no text of its own for these conditions; the script is below.
Shown to a character when (is_shown) (9 lines of game script)
faith.religion ?= faith:mazdayasna.religion
is_playable_character = yes
NOT = {
is_target_in_global_variable_list = {
name = unavailable_unique_decisions
target = flag:flag_became_saoshyant
}
}
is_ruler = yesAs written in game/common/decisions/80_major_decisions_middle_east.txt.
Can be taken when (is_valid) (7 lines of game script)
piety_level >= very_high_piety_level has_title = title:e_persia completely_controls = title:e_persia is_capable_adult = yes is_imprisoned = no top_liege = this is_at_war = no
As written in game/common/decisions/80_major_decisions_middle_east.txt.
Effects
The effect has no text of its own in the files; its script is below.
Effect (12 lines of game script)
show_as_tooltip = {
become_saoshyant_decision_effect = yes
}
trigger_event = {
id = middle_east_decisions.0011
}
hidden_effect = {
add_to_global_variable_list = {
name = unavailable_unique_decisions
target = flag:flag_became_saoshyant
}
}As written in game/common/decisions/80_major_decisions_middle_east.txt.
Source: game/common/decisions/80_major_decisions_middle_east.txt and the English localisation, Crusader Kings III 1.20.0.3.