CK3 DatabaseCrusader Kings III · 1.20.0.3 “Crozier” · unofficial

Major decision · Major Decisions

Become the Saoshyant

Become the Saoshyant.

No cost

Become the Saoshyant is a major decision in Crusader Kings III (Major Decisions). Patch 1.20.0.3, from game/common/decisions/80_major_decisions_middle_east.txt.

By driving out the Muslims and restoring Zoroastrian rule over the entirety of the Persian Empire, a pious ruler may be recognized to be Zoroaster's prophesied Saoshyant — the chosen savior of the world.

Requirements

The game shows no text of its own for these conditions; the script is below.

Shown to a character when (is_shown) (9 lines of game script)
faith.religion ?= faith:mazdayasna.religion
is_playable_character = yes
NOT = {
	is_target_in_global_variable_list = {
		name = unavailable_unique_decisions
		target = flag:flag_became_saoshyant
	}
}
is_ruler = yes

As written in game/common/decisions/80_major_decisions_middle_east.txt.

Can be taken when (is_valid) (7 lines of game script)
piety_level >= very_high_piety_level
has_title = title:e_persia
completely_controls = title:e_persia
is_capable_adult = yes
is_imprisoned = no
top_liege = this
is_at_war = no

As written in game/common/decisions/80_major_decisions_middle_east.txt.

Effects

The effect has no text of its own in the files; its script is below.

Effect (12 lines of game script)
show_as_tooltip = {
	become_saoshyant_decision_effect = yes
}
trigger_event = {
	id = middle_east_decisions.0011
}
hidden_effect = {
	add_to_global_variable_list = {
		name = unavailable_unique_decisions
		target = flag:flag_became_saoshyant
	}
}

As written in game/common/decisions/80_major_decisions_middle_east.txt.

Source: game/common/decisions/80_major_decisions_middle_east.txt and the English localisation, Crusader Kings III 1.20.0.3.