CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

attempted_suicide_effect

attempted_suicide_effect = yes

game/common/scripted_effects/20_health_effects.txt, line 4239 (7 lines). No parameters.

attempted_suicide_effect is a scripted effect in Crusader Kings III, written at line 4239 of its file. It takes no parameters: attempted_suicide_effect = yes. The game's script calls it in 4 places, among them The Attempt (event health.6002), The Attempt (event health.6005) and The Attempt (event health.6008). Patch 1.20.1.2, from game/common/scripted_effects/20_health_effects.txt.

The comment above it in the file

Effect run when you attempt to commit suicide

What it does

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (7 lines of game script)
attempted_suicide_effect = {
	add_piety_level = -1
	if = {
		limit = { is_playable_character = yes }	# change_spiritual_fulfillment errors on non-playable characters
		change_spiritual_fulfillment = massive_spiritual_fulfillment_loss
	}
}

As written in game/common/scripted_effects/20_health_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls attempted_suicide_effect.

Events (4)

Source: game/common/scripted_effects/20_health_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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