Scripted effect · Wards and Wardens files
assign_name_options_rock_story_cycle_effect
assign_name_options_rock_story_cycle_effect = yesgame/common/scripted_effects/03_bp2_scripted_effects.txt, line 1710 (79 lines). No parameters.
assign_name_options_rock_story_cycle_effect is a scripted effect in Crusader Kings III, in the Wards and Wardens files, written at line 1710 of its file. It takes no parameters: assign_name_options_rock_story_cycle_effect = yes. The game's script calls it in 1 place, among them A Rock (event pet_rock.0002). Patch 1.20.1.2, from game/common/scripted_effects/03_bp2_scripted_effects.txt.
The comment above it in the file
Pick out name options to show
What it does
- 1 of 18 things will happen:
- 6%: Nothing else happens
- 6%: Nothing else happens
- 6%: Nothing else happens
- 6%: Nothing else happens
- 6%: Nothing else happens
- 6%: Nothing else happens
- 6%: Nothing else happens
- 6%: Nothing else happens
- 6%: Nothing else happens
- 6%: Nothing else happens
- 6%: Nothing else happens
- 6%: Nothing else happens
- 6%: Nothing else happens
- 6%: Nothing else happens
- 6%: Nothing else happens
- 6%: Nothing else happens
- 6%: Nothing else happens
- 6%: Nothing else happens
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (79 lines of game script)
assign_name_options_rock_story_cycle_effect = {
random_list = {
1 = {
trigger = { NOT = { has_character_flag = name_cliff } }
add_character_flag = name_cliff
}
1 = {
trigger = {
NOT = { has_character_flag = name_sandy }
scope:story.var:rock_color = flag:sandy
}
add_character_flag = name_sandy
}
1 = {
trigger = { NOT = { has_character_flag = name_rocky } }
add_character_flag = name_rocky
}
1 = {
trigger = { NOT = { has_character_flag = name_crag } }
add_character_flag = name_crag
}
1 = {
trigger = { NOT = { has_character_flag = name_flint } }
add_character_flag = name_flint
}
1 = {
trigger = { NOT = { has_character_flag = name_gritty } }
add_character_flag = name_gritty
}
1 = {
trigger = { NOT = { has_character_flag = name_rubble } }
add_character_flag = name_rubble
}
1 = {
trigger = { NOT = { has_character_flag = name_tuff } }
add_character_flag = name_tuff
}
1 = {
trigger = { NOT = { has_character_flag = name_roxanne } }
add_character_flag = name_roxanne
}
1 = {
trigger = { NOT = { has_character_flag = name_rosetta } }
add_character_flag = name_rosetta
}
1 = {
trigger = { NOT = { has_character_flag = name_chip } }
add_character_flag = name_chip
}
1 = {
trigger = { NOT = { has_character_flag = name_fluffy } }
add_character_flag = name_fluffy
}
1 = {
trigger = { NOT = { has_character_flag = name_sten } }
add_character_flag = name_sten
}
1 = {
trigger = { NOT = { has_character_flag = name_barney } }
add_character_flag = name_barney
}
1 = {
trigger = { NOT = { has_character_flag = name_ariadne } }
add_character_flag = name_ariadne
}
1 = {
trigger = { NOT = { has_character_flag = name_dwayne } }
add_character_flag = name_dwayne
}
1 = {
trigger = { NOT = { has_character_flag = name_potapczyk } }
add_character_flag = name_potapczyk
}
1 = {
trigger = { NOT = { has_character_flag = name_gemma } }
add_character_flag = name_gemma
}
}
}As written in game/common/scripted_effects/03_bp2_scripted_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls assign_name_options_rock_story_cycle_effect.
Events (1)
- A Rock
pet_rock.0002
Source: game/common/scripted_effects/03_bp2_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.