Scripted effect
almohads_become_independent_effect
almohads_become_independent_effect = yesgame/common/scripted_effects/00_almohad_invasion_effects.txt, line 247 (20 lines). No parameters.
almohads_become_independent_effect is a scripted effect in Crusader Kings III, written at line 247 of its file. It takes no parameters: almohads_become_independent_effect = yes. The game's script calls it in 1 place, among them almohads_go_to_war_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/00_almohad_invasion_effects.txt.
What it does
Every line of it is script with no tooltip text: the script is below.
The script as written (20 lines of game script)
almohads_become_independent_effect = {
hidden_effect = {
if = {
limit = { scope:ibn_tumart = { is_imprisoned = yes } }
scope:ibn_tumart = { release_from_prison = yes }
}
}
create_title_and_vassal_change = {
type = independency
save_scope_as = going_independent
add_claim_on_loss = no
}
scope:ibn_tumart = {
becomes_independent = {
change = scope:going_independent
}
}
resolve_title_and_vassal_change = scope:going_independent
}As written in game/common/scripted_effects/00_almohad_invasion_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls almohads_become_independent_effect.
Scripted effects (1)
Source: game/common/scripted_effects/00_almohad_invasion_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.