CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
Silk & Silverout Tue, Nov 17What's free, what needs the DLC, price →

Scripted effect · Khans of the Steppe files

adopt_nomadic_ways_decision_event_effect

adopt_nomadic_ways_decision_event_effect = yes

game/common/scripted_effects/09_dlc_mpo_scripted_effects.txt, line 4835 (36 lines). No parameters.

adopt_nomadic_ways_decision_event_effect is a scripted effect in Crusader Kings III, in the Khans of the Steppe files, written at line 4835 of its file. It takes no parameters: adopt_nomadic_ways_decision_event_effect = yes. The game's script calls it in 1 place, among them The Way of the Nomad (event mpo_decisions_events.0120). Its body carries 1 text of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_effects/09_dlc_mpo_scripted_effects.txt.

The comment above it in the file

Different effect as we cannot access the Herder scope in the preview

What it does

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (36 lines of game script)
adopt_nomadic_ways_decision_event_effect = {
	add_character_flag = {
		flag = domicile_culture_and_faith_check
		days = 1
	}
	set_variable = {
		name = previous_provisions
		value = root.domicile.provisions
	}
	change_government = nomad_government
	location.county = { save_scope_as = title }
	create_title_and_vassal_change = {
		type = granted
		save_scope_as = change
		add_claim_on_loss = no
	}
	scope:title = {
		change_title_holder = {
			holder = root
			change = scope:change
		}
	}
	resolve_title_and_vassal_change = scope:change
	# We give you 25% of your provisions as Herd
	custom_tooltip = adopt_nomadic_ways_decision_herd_tt
	domicile = {
		change_herd = {
			value = root.var:previous_provisions
			multiply = 0.25
		}
	}
	if = {
		limit = { NOT = { has_trait = nomadic_philosophy } }
		add_trait = nomadic_philosophy
	}
}

As written in game/common/scripted_effects/09_dlc_mpo_scripted_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls adopt_nomadic_ways_decision_event_effect.

Events (1)

Source: game/common/scripted_effects/09_dlc_mpo_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

Spotted a mistake on this page?