CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect · Khans of the Steppe files

adopt_nomadic_ways_decision_effect

adopt_nomadic_ways_decision_effect = yes

game/common/scripted_effects/09_dlc_mpo_scripted_effects.txt, line 4824 (9 lines). No parameters.

adopt_nomadic_ways_decision_effect is a scripted effect in Crusader Kings III, in the Khans of the Steppe files, written at line 4824 of its file. It takes no parameters: adopt_nomadic_ways_decision_effect = yes. The game's script calls it in 2 places, among them Adopt the Nomadic Ways (decision) and The Eternal … (event mpo_greatest_of_khans.0030). Its body carries 2 texts of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_effects/09_dlc_mpo_scripted_effects.txt.

What it does

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (9 lines of game script)
adopt_nomadic_ways_decision_effect = {
	change_government = nomad_government
	custom_tooltip = adopt_nomadic_ways_decision_title_tt
	custom_tooltip = adopt_nomadic_ways_decision_herd_tt
	if = {
		limit = { NOT = { has_trait = nomadic_philosophy } }
		add_trait_force_tooltip = nomadic_philosophy
	}
}

As written in game/common/scripted_effects/09_dlc_mpo_scripted_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls adopt_nomadic_ways_decision_effect.

Events (1)

Source: game/common/scripted_effects/09_dlc_mpo_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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