CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
Silk & Silverout Tue, Nov 17What's free, what needs the DLC, price →

Scripted effect · Wards and Wardens files

adopt_cultural_fashion_effect

adopt_cultural_fashion_effect = yes

game/common/scripted_effects/03_bp2_scripted_effects.txt, line 178 (304 lines). No parameters.

adopt_cultural_fashion_effect is a scripted effect in Crusader Kings III, in the Wards and Wardens files, written at line 178 of its file. It takes no parameters: adopt_cultural_fashion_effect = yes. The game's script calls it in 2 places, among them Returning From the Varangian Guard (event varangian.1002) and Where All the World Gazes (event bp2_yearly.6070). Patch 1.20.1.2, from game/common/scripted_effects/03_bp2_scripted_effects.txt.

What it does

  • If

    • None of these

      • Their culture:
        • has_clothing_gfx = byzantine_clothing_gfx
    • scope:advanced_culture:
      • has_clothing_gfx = byzantine_clothing_gfx

    Then

    Else if

    • None of these

      • Their culture:
        • has_clothing_gfx = indian_clothing_gfx
    • scope:advanced_culture:
      • has_clothing_gfx = indian_clothing_gfx

    Then

    Else if

    • None of these

      • Their culture:
        • has_clothing_gfx = mena_clothing_gfx
    • scope:advanced_culture:
      • has_clothing_gfx = mena_clothing_gfx

    Then

    Else if

    • None of these

      • Their culture:
        • has_clothing_gfx = african_clothing_gfx
    • scope:advanced_culture:
      • has_clothing_gfx = african_clothing_gfx

    Then

    Else if

    • None of these

      • Their culture:
        • has_clothing_gfx = northern_clothing_gfx
    • scope:advanced_culture:
      • has_clothing_gfx = northern_clothing_gfx

    Then

    Else if

    • None of these

      • Their culture:
        • has_clothing_gfx = iberian_muslim_clothing_gfx
    • scope:advanced_culture:
      • has_clothing_gfx = iberian_muslim_clothing_gfx

    Then

    Else if

    • None of these

      • Their culture:
        • has_clothing_gfx = iberian_christian_clothing_gfx
    • scope:advanced_culture:
      • has_clothing_gfx = iberian_christian_clothing_gfx

    Then

    Else if

    • None of these

      • Their culture:
        • has_clothing_gfx = mongol_clothing_gfx
    • scope:advanced_culture:
      • has_clothing_gfx = mongol_clothing_gfx

    Then

    Else if

    • None of these

      • Their culture:
        • has_clothing_gfx = fp1_norse_clothing_gfx
    • scope:advanced_culture:
      • has_clothing_gfx = fp1_norse_clothing_gfx

    Then

    Else if

    • None of these

      • Their culture:
        • has_clothing_gfx = western_clothing_gfx
    • scope:advanced_culture:
      • has_clothing_gfx = western_clothing_gfx

    Then

    Else if

    • None of these

      • Their culture:
        • has_clothing_gfx = dde_hre_clothing_gfx
    • scope:advanced_culture:
      • has_clothing_gfx = dde_hre_clothing_gfx

    Then

    Else if

    • None of these

      • Their culture:
        • has_clothing_gfx = dde_abbasid_clothing_gfx
    • scope:advanced_culture:
      • has_clothing_gfx = dde_abbasid_clothing_gfx

    Then

    Else if

    • None of these

      • Their culture:
        • has_clothing_gfx = iranian_clothing_gfx
    • scope:advanced_culture:
      • has_clothing_gfx = iranian_clothing_gfx

    Then

    Else if

    • None of these

      • Their culture:
        • has_clothing_gfx = turkic_clothing_gfx
    • scope:advanced_culture:
      • has_clothing_gfx = turkic_clothing_gfx

    Then

    Else if

    • None of these

      • Their culture:
        • has_clothing_gfx = afr_berber_clothing_gfx
    • scope:advanced_culture:
      • has_clothing_gfx = afr_berber_clothing_gfx

    Then

    Else if

    • None of these

      • Their culture:
        • has_clothing_gfx = west_slavic_clothing_gfx
    • … (more in the script below)
  • … (more in the script below)

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (120 lines of game script)
adopt_cultural_fashion_effect = {
	save_scope_as = culture_adopter
	if = {
		limit = {
			NOT = { culture = { has_clothing_gfx = byzantine_clothing_gfx } }
			scope:advanced_culture = { has_clothing_gfx = byzantine_clothing_gfx }
		}
		adopt_cultural_fashion_culture_effect = { CULTURE = byzantine }
	}
	else_if = {
		limit = {
			NOT = { culture = { has_clothing_gfx = indian_clothing_gfx } }
			scope:advanced_culture = { has_clothing_gfx = indian_clothing_gfx }
		}
		adopt_cultural_fashion_culture_effect = { CULTURE = indian }
	}
	else_if = {
		limit = {
			NOT = { culture = { has_clothing_gfx = mena_clothing_gfx } }
			scope:advanced_culture = { has_clothing_gfx = mena_clothing_gfx }
		}
		adopt_cultural_fashion_culture_effect = { CULTURE = mena }
	}
	else_if = {
		limit = {
			NOT = { culture = { has_clothing_gfx = african_clothing_gfx } }
			scope:advanced_culture = { has_clothing_gfx = african_clothing_gfx }
		}
		adopt_cultural_fashion_culture_effect = { CULTURE = african }
	}
	else_if = {
		limit = {
			NOT = { culture = { has_clothing_gfx = northern_clothing_gfx } }
			scope:advanced_culture = { has_clothing_gfx = northern_clothing_gfx }
		}
		adopt_cultural_fashion_culture_effect = { CULTURE = northern }
	}
	else_if = {
		limit = {
			NOT = { culture = { has_clothing_gfx = iberian_muslim_clothing_gfx } }
			scope:advanced_culture = { has_clothing_gfx = iberian_muslim_clothing_gfx }
		}
		adopt_cultural_fashion_culture_effect = { CULTURE = iberian_muslim }
	}
	else_if = {
		limit = {
			NOT = { culture = { has_clothing_gfx = iberian_christian_clothing_gfx } }
			scope:advanced_culture = { has_clothing_gfx = iberian_christian_clothing_gfx }
		}
		adopt_cultural_fashion_culture_effect = { CULTURE = iberian_christian }
	}
	else_if = {
		limit = {
			NOT = { culture = { has_clothing_gfx = mongol_clothing_gfx } }
			scope:advanced_culture = { has_clothing_gfx = mongol_clothing_gfx }
		}
		adopt_cultural_fashion_culture_effect = { CULTURE = mongol }
	}
	else_if = {
		limit = {
			NOT = { culture = { has_clothing_gfx = fp1_norse_clothing_gfx } }
			scope:advanced_culture = { has_clothing_gfx = fp1_norse_clothing_gfx }
		}
		adopt_cultural_fashion_culture_effect = { CULTURE = fp1_norse }
	}
	else_if = {
		limit = {
			NOT = { culture = { has_clothing_gfx = western_clothing_gfx } }
			scope:advanced_culture = { has_clothing_gfx = western_clothing_gfx }
		}
		adopt_cultural_fashion_culture_effect = { CULTURE = western }
	}
	else_if = {
		limit = {
			NOT = { culture = { has_clothing_gfx = dde_hre_clothing_gfx } }
			scope:advanced_culture = { has_clothing_gfx = dde_hre_clothing_gfx }
		}
		adopt_cultural_fashion_culture_effect = { CULTURE = dde_hre }
	}
	else_if = {
		limit = {
			NOT = { culture = { has_clothing_gfx = dde_abbasid_clothing_gfx } }
			scope:advanced_culture = { has_clothing_gfx = dde_abbasid_clothing_gfx }
		}
		adopt_cultural_fashion_culture_effect = { CULTURE = dde_abbasid }
	}
	else_if = {
		limit = {
			NOT = { culture = { has_clothing_gfx = iranian_clothing_gfx } }
			scope:advanced_culture = { has_clothing_gfx = iranian_clothing_gfx }
		}
		adopt_cultural_fashion_culture_effect = { CULTURE = iranian }
	}
	else_if = {
		limit = {
			NOT = { culture = { has_clothing_gfx = turkic_clothing_gfx } }
			scope:advanced_culture = { has_clothing_gfx = turkic_clothing_gfx }
		}
		adopt_cultural_fashion_culture_effect = { CULTURE = turkic }
	}
	else_if = {
		limit = {
			NOT = { culture = { has_clothing_gfx = afr_berber_clothing_gfx } }
			scope:advanced_culture = { has_clothing_gfx = afr_berber_clothing_gfx }
		}
		adopt_cultural_fashion_culture_effect = { CULTURE = afr_berber }
	}
	else_if = {
		limit = {
			NOT = { culture = { has_clothing_gfx = west_slavic_clothing_gfx } }
			scope:advanced_culture = { has_clothing_gfx = west_slavic_clothing_gfx }
		}
		adopt_cultural_fashion_culture_effect = { CULTURE = west_slavic }
	}
	else_if = {
		limit = {
			NOT = { culture = { has_clothing_gfx = french_clothing_gfx } }
			scope:advanced_culture = { has_clothing_gfx = french_clothing_gfx }
		}
		adopt_cultural_fashion_culture_effect = { CULTURE = french }

As written in game/common/scripted_effects/03_bp2_scripted_effects.txt.

The first 120 of its 304 lines; the rest is in game/common/scripted_effects/03_bp2_scripted_effects.txt from line 178.

Where it is used

Every place in common/, events/ and history/ that calls adopt_cultural_fashion_effect.

Source: game/common/scripted_effects/03_bp2_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

Spotted a mistake on this page?