Scripted effect · Wards and Wardens files
adopt_cultural_fashion_effect
adopt_cultural_fashion_effect = yesgame/common/scripted_effects/03_bp2_scripted_effects.txt, line 178 (304 lines). No parameters.
adopt_cultural_fashion_effect is a scripted effect in Crusader Kings III, in the Wards and Wardens files, written at line 178 of its file. It takes no parameters: adopt_cultural_fashion_effect = yes. The game's script calls it in 2 places, among them Returning From the Varangian Guard (event varangian.1002) and Where All the World Gazes (event bp2_yearly.6070). Patch 1.20.1.2, from game/common/scripted_effects/03_bp2_scripted_effects.txt.
What it does
If
None of these
- Their culture:
has_clothing_gfx = byzantine_clothing_gfx
- Their culture:
scope:advanced_culture:has_clothing_gfx = byzantine_clothing_gfx
Then
adopt_cultural_fashion_culture_effect = { CULTURE = byzantine }
Else if
None of these
- Their culture:
has_clothing_gfx = indian_clothing_gfx
- Their culture:
scope:advanced_culture:has_clothing_gfx = indian_clothing_gfx
Then
adopt_cultural_fashion_culture_effect = { CULTURE = indian }
Else if
None of these
- Their culture:
has_clothing_gfx = mena_clothing_gfx
- Their culture:
scope:advanced_culture:has_clothing_gfx = mena_clothing_gfx
Then
adopt_cultural_fashion_culture_effect = { CULTURE = mena }
Else if
None of these
- Their culture:
has_clothing_gfx = african_clothing_gfx
- Their culture:
scope:advanced_culture:has_clothing_gfx = african_clothing_gfx
Then
adopt_cultural_fashion_culture_effect = { CULTURE = african }
Else if
None of these
- Their culture:
has_clothing_gfx = northern_clothing_gfx
- Their culture:
scope:advanced_culture:has_clothing_gfx = northern_clothing_gfx
Then
adopt_cultural_fashion_culture_effect = { CULTURE = northern }
Else if
None of these
- Their culture:
has_clothing_gfx = iberian_muslim_clothing_gfx
- Their culture:
scope:advanced_culture:has_clothing_gfx = iberian_muslim_clothing_gfx
Then
adopt_cultural_fashion_culture_effect = { CULTURE = iberian_muslim }
Else if
None of these
- Their culture:
has_clothing_gfx = iberian_christian_clothing_gfx
- Their culture:
scope:advanced_culture:has_clothing_gfx = iberian_christian_clothing_gfx
Then
adopt_cultural_fashion_culture_effect = { CULTURE = iberian_christian }
Else if
None of these
- Their culture:
has_clothing_gfx = mongol_clothing_gfx
- Their culture:
scope:advanced_culture:has_clothing_gfx = mongol_clothing_gfx
Then
adopt_cultural_fashion_culture_effect = { CULTURE = mongol }
Else if
None of these
- Their culture:
has_clothing_gfx = fp1_norse_clothing_gfx
- Their culture:
scope:advanced_culture:has_clothing_gfx = fp1_norse_clothing_gfx
Then
adopt_cultural_fashion_culture_effect = { CULTURE = fp1_norse }
Else if
None of these
- Their culture:
has_clothing_gfx = western_clothing_gfx
- Their culture:
scope:advanced_culture:has_clothing_gfx = western_clothing_gfx
Then
adopt_cultural_fashion_culture_effect = { CULTURE = western }
Else if
None of these
- Their culture:
has_clothing_gfx = dde_hre_clothing_gfx
- Their culture:
scope:advanced_culture:has_clothing_gfx = dde_hre_clothing_gfx
Then
adopt_cultural_fashion_culture_effect = { CULTURE = dde_hre }
Else if
None of these
- Their culture:
has_clothing_gfx = dde_abbasid_clothing_gfx
- Their culture:
scope:advanced_culture:has_clothing_gfx = dde_abbasid_clothing_gfx
Then
adopt_cultural_fashion_culture_effect = { CULTURE = dde_abbasid }
Else if
None of these
- Their culture:
has_clothing_gfx = iranian_clothing_gfx
- Their culture:
scope:advanced_culture:has_clothing_gfx = iranian_clothing_gfx
Then
adopt_cultural_fashion_culture_effect = { CULTURE = iranian }
Else if
None of these
- Their culture:
has_clothing_gfx = turkic_clothing_gfx
- Their culture:
scope:advanced_culture:has_clothing_gfx = turkic_clothing_gfx
Then
adopt_cultural_fashion_culture_effect = { CULTURE = turkic }
Else if
None of these
- Their culture:
has_clothing_gfx = afr_berber_clothing_gfx
- Their culture:
scope:advanced_culture:has_clothing_gfx = afr_berber_clothing_gfx
Then
adopt_cultural_fashion_culture_effect = { CULTURE = afr_berber }
Else if
None of these
- Their culture:
has_clothing_gfx = west_slavic_clothing_gfx
- Their culture:
- … (more in the script below)
- … (more in the script below)
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (120 lines of game script)
adopt_cultural_fashion_effect = {
save_scope_as = culture_adopter
if = {
limit = {
NOT = { culture = { has_clothing_gfx = byzantine_clothing_gfx } }
scope:advanced_culture = { has_clothing_gfx = byzantine_clothing_gfx }
}
adopt_cultural_fashion_culture_effect = { CULTURE = byzantine }
}
else_if = {
limit = {
NOT = { culture = { has_clothing_gfx = indian_clothing_gfx } }
scope:advanced_culture = { has_clothing_gfx = indian_clothing_gfx }
}
adopt_cultural_fashion_culture_effect = { CULTURE = indian }
}
else_if = {
limit = {
NOT = { culture = { has_clothing_gfx = mena_clothing_gfx } }
scope:advanced_culture = { has_clothing_gfx = mena_clothing_gfx }
}
adopt_cultural_fashion_culture_effect = { CULTURE = mena }
}
else_if = {
limit = {
NOT = { culture = { has_clothing_gfx = african_clothing_gfx } }
scope:advanced_culture = { has_clothing_gfx = african_clothing_gfx }
}
adopt_cultural_fashion_culture_effect = { CULTURE = african }
}
else_if = {
limit = {
NOT = { culture = { has_clothing_gfx = northern_clothing_gfx } }
scope:advanced_culture = { has_clothing_gfx = northern_clothing_gfx }
}
adopt_cultural_fashion_culture_effect = { CULTURE = northern }
}
else_if = {
limit = {
NOT = { culture = { has_clothing_gfx = iberian_muslim_clothing_gfx } }
scope:advanced_culture = { has_clothing_gfx = iberian_muslim_clothing_gfx }
}
adopt_cultural_fashion_culture_effect = { CULTURE = iberian_muslim }
}
else_if = {
limit = {
NOT = { culture = { has_clothing_gfx = iberian_christian_clothing_gfx } }
scope:advanced_culture = { has_clothing_gfx = iberian_christian_clothing_gfx }
}
adopt_cultural_fashion_culture_effect = { CULTURE = iberian_christian }
}
else_if = {
limit = {
NOT = { culture = { has_clothing_gfx = mongol_clothing_gfx } }
scope:advanced_culture = { has_clothing_gfx = mongol_clothing_gfx }
}
adopt_cultural_fashion_culture_effect = { CULTURE = mongol }
}
else_if = {
limit = {
NOT = { culture = { has_clothing_gfx = fp1_norse_clothing_gfx } }
scope:advanced_culture = { has_clothing_gfx = fp1_norse_clothing_gfx }
}
adopt_cultural_fashion_culture_effect = { CULTURE = fp1_norse }
}
else_if = {
limit = {
NOT = { culture = { has_clothing_gfx = western_clothing_gfx } }
scope:advanced_culture = { has_clothing_gfx = western_clothing_gfx }
}
adopt_cultural_fashion_culture_effect = { CULTURE = western }
}
else_if = {
limit = {
NOT = { culture = { has_clothing_gfx = dde_hre_clothing_gfx } }
scope:advanced_culture = { has_clothing_gfx = dde_hre_clothing_gfx }
}
adopt_cultural_fashion_culture_effect = { CULTURE = dde_hre }
}
else_if = {
limit = {
NOT = { culture = { has_clothing_gfx = dde_abbasid_clothing_gfx } }
scope:advanced_culture = { has_clothing_gfx = dde_abbasid_clothing_gfx }
}
adopt_cultural_fashion_culture_effect = { CULTURE = dde_abbasid }
}
else_if = {
limit = {
NOT = { culture = { has_clothing_gfx = iranian_clothing_gfx } }
scope:advanced_culture = { has_clothing_gfx = iranian_clothing_gfx }
}
adopt_cultural_fashion_culture_effect = { CULTURE = iranian }
}
else_if = {
limit = {
NOT = { culture = { has_clothing_gfx = turkic_clothing_gfx } }
scope:advanced_culture = { has_clothing_gfx = turkic_clothing_gfx }
}
adopt_cultural_fashion_culture_effect = { CULTURE = turkic }
}
else_if = {
limit = {
NOT = { culture = { has_clothing_gfx = afr_berber_clothing_gfx } }
scope:advanced_culture = { has_clothing_gfx = afr_berber_clothing_gfx }
}
adopt_cultural_fashion_culture_effect = { CULTURE = afr_berber }
}
else_if = {
limit = {
NOT = { culture = { has_clothing_gfx = west_slavic_clothing_gfx } }
scope:advanced_culture = { has_clothing_gfx = west_slavic_clothing_gfx }
}
adopt_cultural_fashion_culture_effect = { CULTURE = west_slavic }
}
else_if = {
limit = {
NOT = { culture = { has_clothing_gfx = french_clothing_gfx } }
scope:advanced_culture = { has_clothing_gfx = french_clothing_gfx }
}
adopt_cultural_fashion_culture_effect = { CULTURE = french }As written in game/common/scripted_effects/03_bp2_scripted_effects.txt.
The first 120 of its 304 lines; the rest is in game/common/scripted_effects/03_bp2_scripted_effects.txt from line 178.
Where it is used
Every place in common/, events/ and history/ that calls adopt_cultural_fashion_effect.
Events (2)
- Returning From the Varangian Guard
varangian.1002 - Where All the World Gazes
bp2_yearly.6070
Source: game/common/scripted_effects/03_bp2_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.