CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect · Wards and Wardens files

adopt_cultural_fashion_culture_effect

adopt_cultural_fashion_culture_effect = { CULTURE = … }

game/common/scripted_effects/03_bp2_scripted_effects.txt, line 149 (28 lines). Parameters: $CULTURE$.

adopt_cultural_fashion_culture_effect is a scripted effect in Crusader Kings III, in the Wards and Wardens files, written at line 149 of its file. A call passes 1 parameter: CULTURE. The game's script calls it in 1 place, among them adopt_cultural_fashion_effect (scripted effect). Its body carries 2 texts of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_effects/03_bp2_scripted_effects.txt.

What it does

  • If

    • Their culture:
      • NOT = { has_clothing_gfx = $CULTURE$_clothing_gfx }
    • scope:advanced_culture:
      • has_clothing_gfx = $CULTURE$_clothing_gfx

    Then

    • If opinion from primary_heir at least 50 › Their heir: Some of your subjects will dress like …, for as long as you or your current Primary Heir rule
    • Otherwise: Some of your subjects will dress like … for as long as you rule

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (28 lines of game script)
adopt_cultural_fashion_culture_effect = {
	if = {
		limit = {
			culture = {
				NOT = { has_clothing_gfx = $CULTURE$_clothing_gfx }
			}
			scope:advanced_culture = { has_clothing_gfx = $CULTURE$_clothing_gfx }
		}
		set_variable = {
			name = adopted_cultural_fashion
			value = flag:$CULTURE$
		}
		if = {
			limit = {
				exists = primary_heir
				reverse_opinion = { target = primary_heir value >= 50 }
			}
			primary_heir ?= {
				set_variable = {
					name = adopted_cultural_fashion
					value = flag:$CULTURE$
				}
				custom_tooltip = bp2_yearly.6070.change_clothes_heir
			}
		}
		else = { custom_tooltip = bp2_yearly.6070.change_clothes }
	}
}

As written in game/common/scripted_effects/03_bp2_scripted_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls adopt_cultural_fashion_culture_effect.

Scripted effects (1)

Source: game/common/scripted_effects/03_bp2_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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