CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect · Roads to Power files

admin_confirmation_vassal_reward_guts_effect

admin_confirmation_vassal_reward_guts_effect = yes

game/common/scripted_effects/00_ep3_decision_effects.txt, line 604 (15 lines). No parameters.

admin_confirmation_vassal_reward_guts_effect is a scripted effect in Crusader Kings III, in the Roads to Power files, written at line 604 of its file. It takes no parameters: admin_confirmation_vassal_reward_guts_effect = yes. The game's script calls it in 2 places, among them Governorship Confirmation (decision) and admin_confirmation_vassal_reward_effect (local effect). Patch 1.20.1.2, from game/common/scripted_effects/00_ep3_decision_effects.txt.

What it does

  • Their dynasty: The dynasty gains … Renown
  • If

    • scope:confirmation_liege: Is played by the AI

    Then

    • reverse_add_opinion = { target = scope:confirmation_liege modifier = respect_opinion opinion = 20 }
  • Gain +350 Prestige
  • Influence +100

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (15 lines of game script)
admin_confirmation_vassal_reward_guts_effect = {
	dynasty ?= { add_dynasty_prestige = minor_dynasty_prestige_gain }
	if = {
		limit = {
			scope:confirmation_liege = { is_ai = yes }
		}
		reverse_add_opinion = {
			target = scope:confirmation_liege
			modifier = respect_opinion
			opinion = 20
		}
	}
	add_prestige = major_prestige_gain
	change_influence = major_influence_gain
}

As written in game/common/scripted_effects/00_ep3_decision_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls admin_confirmation_vassal_reward_guts_effect.

Scripted effects inside an event file (1)

  • admin_confirmation_vassal_reward_effect

Source: game/common/scripted_effects/00_ep3_decision_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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