Scripted effect · Roads to Power files
admin_confirmation_vassal_reward_guts_effect
admin_confirmation_vassal_reward_guts_effect = yesgame/common/scripted_effects/00_ep3_decision_effects.txt, line 604 (15 lines). No parameters.
admin_confirmation_vassal_reward_guts_effect is a scripted effect in Crusader Kings III, in the Roads to Power files, written at line 604 of its file. It takes no parameters: admin_confirmation_vassal_reward_guts_effect = yes. The game's script calls it in 2 places, among them Governorship Confirmation (decision) and admin_confirmation_vassal_reward_effect (local effect). Patch 1.20.1.2, from game/common/scripted_effects/00_ep3_decision_effects.txt.
What it does
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (15 lines of game script)
admin_confirmation_vassal_reward_guts_effect = {
dynasty ?= { add_dynasty_prestige = minor_dynasty_prestige_gain }
if = {
limit = {
scope:confirmation_liege = { is_ai = yes }
}
reverse_add_opinion = {
target = scope:confirmation_liege
modifier = respect_opinion
opinion = 20
}
}
add_prestige = major_prestige_gain
change_influence = major_influence_gain
}As written in game/common/scripted_effects/00_ep3_decision_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls admin_confirmation_vassal_reward_guts_effect.
Decisions (1)
Scripted effects inside an event file (1)
- admin_confirmation_vassal_reward_effect
Source: game/common/scripted_effects/00_ep3_decision_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.