CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

add_virtuous_trait_effect

add_virtuous_trait_effect = yes

game/common/scripted_effects/00_religion_effects.txt, line 842 (35 lines). No parameters.

add_virtuous_trait_effect is a scripted effect in Crusader Kings III, written at line 842 of its file. It takes no parameters: add_virtuous_trait_effect = yes. The game's script calls it in 1 place, among them replace_sinful_trait_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/00_religion_effects.txt.

What it does

Every line of it is script with no tooltip text: the script is below.

The script as written (35 lines of game script)
add_virtuous_trait_effect = {
	save_scope_as = trait_changer
	random_trait = {
        limit = {
        	save_temporary_scope_as = temp_trait
			scope:trait_changer.rite = {
                trait_is_virtue_rite = prev
            }
			NOR = {
				scope:trait_changer = {
					has_trait = scope:temp_trait
				}
				any_opposite_trait = {
					scope:trait_changer = {
						has_trait = scope:temp_trait
					}
				}
			}
			trigger_if = {
				limit = {
					this = trait:lustful
				}
				scope:trait_changer = {
					character_is_teen_or_older_trigger = yes
					NOR = {
						has_sexuality = none
						has_sexuality = asexual
					}
				}
			}
        }
        save_scope_as = virtuous_trait
    }
    add_trait_force_tooltip = scope:virtuous_trait
}

As written in game/common/scripted_effects/00_religion_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls add_virtuous_trait_effect.

Scripted effects (1)

Source: game/common/scripted_effects/00_religion_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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