CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect · The Royal Court files

add_scaled_artifact_modifier_stress_gain_effect

add_scaled_artifact_modifier_stress_gain_effect = yes

game/common/scripted_effects/00_ep1_artifact_creation_effects.txt, line 8810 (9 lines). No parameters.

add_scaled_artifact_modifier_stress_gain_effect is a scripted effect in Crusader Kings III, in the The Royal Court files, written at line 8810 of its file. It takes no parameters: add_scaled_artifact_modifier_stress_gain_effect = yes. The game's script calls it in 4 places, among them create_artifact_animal_trinket_effect (scripted effect), create_artifact_bird_feather_effect (scripted effect) and create_artifact_fp3_ancient_drinking_vessel_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/00_ep1_artifact_creation_effects.txt.

What it does

  • Depending on rarity:
    • When rarity is :
      • add_artifact_modifier = artifact_stress_gain_1_modifier
    • When rarity is Masterwork:
      • add_artifact_modifier = artifact_stress_gain_2_modifier
    • When rarity is Famed:
      • add_artifact_modifier = artifact_stress_gain_3_modifier
    • When rarity is Illustrious:
      • add_artifact_modifier = artifact_stress_gain_4_modifier

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (9 lines of game script)
add_scaled_artifact_modifier_stress_gain_effect = {
	switch = {
		trigger = rarity
		common = { add_artifact_modifier = artifact_stress_gain_1_modifier }
		masterwork = { add_artifact_modifier = artifact_stress_gain_2_modifier }
		famed = { add_artifact_modifier = artifact_stress_gain_3_modifier }
		illustrious = { add_artifact_modifier = artifact_stress_gain_4_modifier }
	}
}

As written in game/common/scripted_effects/00_ep1_artifact_creation_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls add_scaled_artifact_modifier_stress_gain_effect.

Source: game/common/scripted_effects/00_ep1_artifact_creation_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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