Scripted effect
add_death_event_blocker_effect
add_death_event_blocker_effect = { DEAD = … }game/common/scripted_effects/00_death_management_effects.txt, line 1 (18 lines). Parameters: $DEAD$.
add_death_event_blocker_effect is a scripted effect in Crusader Kings III, written at line 1 of its file. A call passes 1 parameter: DEAD. The game's script calls it in 3 places, among them An Unfortunate Encounter (event yearly.5001), death_management.0001 (event) and secret_exposed_notification_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/00_death_management_effects.txt.
What it does
Every line of it is script with no tooltip text: the script is below.
The script as written (18 lines of game script)
add_death_event_blocker_effect = {
if = {
limit = {
is_alive = yes
}
set_variable = {
name = block_death_event_from
value = $DEAD$
days = 3
}
}
#If we get timed variables in list:
# add_to_variable_list = {
# name = block_death_event_from
# target = $DEAD$
# days = 3
# }
}As written in game/common/scripted_effects/00_death_management_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls add_death_event_blocker_effect.
Events (2)
Scripted effects (1)
Source: game/common/scripted_effects/00_death_management_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.