CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

add_death_event_blocker_effect

add_death_event_blocker_effect = { DEAD = … }

game/common/scripted_effects/00_death_management_effects.txt, line 1 (18 lines). Parameters: $DEAD$.

add_death_event_blocker_effect is a scripted effect in Crusader Kings III, written at line 1 of its file. A call passes 1 parameter: DEAD. The game's script calls it in 3 places, among them An Unfortunate Encounter (event yearly.5001), death_management.0001 (event) and secret_exposed_notification_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/00_death_management_effects.txt.

What it does

Every line of it is script with no tooltip text: the script is below.

The script as written (18 lines of game script)
add_death_event_blocker_effect = {
	if = {
		limit = {
			is_alive = yes
		}
		set_variable = {
			name = block_death_event_from
			value = $DEAD$
			days = 3
		}
	}
	#If we get timed variables in list:
#	add_to_variable_list = {
#		name = block_death_event_from
#		target = $DEAD$
#		days = 3
#	}
}

As written in game/common/scripted_effects/00_death_management_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls add_death_event_blocker_effect.

Source: game/common/scripted_effects/00_death_management_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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