Scripted effect
activity_special_type_progression_variable
activity_special_type_progression_variable = { NUM = … }game/common/scripted_effects/00_activity_effects.txt, line 4317 (9 lines). Parameters: $NUM$.
activity_special_type_progression_variable is a scripted effect in Crusader Kings III, written at line 4317 of its file. A call passes 1 parameter: NUM. The game's script calls it in 28 places, among them Camp Revelry (activity), … Admired … Ardour and Oratory Talents (activity pulse) and … and … Bonded by the Fire (activity pulse). Patch 1.20.1.2, from game/common/scripted_effects/00_activity_effects.txt.
What it does
Every line of it is script with no tooltip text: the script is below.
The script as written (9 lines of game script)
activity_special_type_progression_variable = {
if = {
limit = { exists = var:activity_special_type_progression }
change_variable = {
name = activity_special_type_progression
add = $NUM$
}
}
}As written in game/common/scripted_effects/00_activity_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls activity_special_type_progression_variable.
Activities (1)
Activity pulse actions (17)
- … Admired … Ardour and Oratory Talents
- … and … Bonded by the Fire
- … and … Crossed Their Blades in Friendly Duel
- … and … Shared Cultural Experiences
- … and … Strengthed Their Resolve to Reclaim What Was Lost
- … Declared Themselves Impressed By …
11 more
- … Demonstrated to … How to Steal Without the Mark Noticing.
- … Engaged … in Fierce But Civilized Debate
- … Explained to … the Intricate Details of Architecture
- … Gave an Interesting Lecture to …
- … Impressed All With a Local Delicacy
- … Preached to … About the Majesty of … Divine Marks on Earth
- … Read to … Passages from …
- … Sang … About Warfare and a Man at War
- … Shared a Pleasant Drink Under a Night Sky with …
- … Taught … A Valuable Lesson About Strategy
- … Told … About Lands Far and Strange
Events (10)
- A Conversation in the Hand...
ep3_camp_party.2000 - A Wandering Merchant
ep3_camp_party.1040 - Crack Open A Barrel
ep3_camp_party.1030 - In A Time of Struggle
coronation_events_klank.1009 - Ready Your Bowstrings
ep3_camp_party.1015 - Tales Told
ep3_camp_party.1000
4 more
- Test Your Wits
ep3_camp_party.1010 - Unexpected Guests
ep3_camp_party.1006 - Wandering Off
ep3_camp_party.1005 - Who Goes There?
ep3_camp_party.1020
Source: game/common/scripted_effects/00_activity_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.