CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

accolades_contender_tournament_xp_gain_effect

accolades_contender_tournament_xp_gain_effect = yes

game/common/scripted_effects/00_accolades_scripted_effects.txt, line 49 (136 lines). No parameters.

accolades_contender_tournament_xp_gain_effect is a scripted effect in Crusader Kings III, written at line 49 of its file. It takes no parameters: accolades_contender_tournament_xp_gain_effect = yes. The game's script calls it in 1 place, among them disburse_tournament_activity_rewards (scripted effect). Its body carries 1 text of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_effects/00_accolades_scripted_effects.txt.

What it does

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (120 lines of game script)
accolades_contender_tournament_xp_gain_effect = {
	custom_tooltip = accolade_tournament_xp_gain_contender_only.tt
	hidden_effect = {
		if = {
			limit = {
				NOT = { has_trait = tourney_participant }
			}
			add_trait = tourney_participant
		}
	}
	# Low level bonus
	if = {
		limit = {
			accolade = {
				has_accolade_parameter = accolade_tournament_xp_gain_contender_only_low
			}
		}

		hidden_effect = {
			random_list = {
				10 = {
					show_chance = no
					add_trait_xp = {
						trait = tourney_participant
						track = foot
						value = accolade_contender_trait_xp_low_value
					}
				}
				10 = {
					show_chance = no
					add_trait_xp = {
						trait = tourney_participant
						track = horse
						value = accolade_contender_trait_xp_low_value
					}
				}
				10 = {
					show_chance = no
					add_trait_xp = {
						trait = tourney_participant
						track = bow
						value = accolade_contender_trait_xp_low_value
					}
				}
				10 = {
					show_chance = no
					add_trait_xp = {
						trait = tourney_participant
						track = wit
						value = accolade_contender_trait_xp_low_value
					}
				}
			}
		}
	}
	# Mid level bonus
	else_if = {
		limit = {
			accolade = {
				has_accolade_parameter = accolade_tournament_xp_gain_contender_only
			}
		}
		hidden_effect = {
			random_list = {
				10 = {
					add_trait_xp = {
						trait = tourney_participant
						track = foot
						value = accolade_contender_trait_xp_medium_value
					}
				}
				10 = {
					add_trait_xp = {
						trait = tourney_participant
						track = horse
						value = accolade_contender_trait_xp_medium_value
					}
				}
				10 = {
					add_trait_xp = {
						trait = tourney_participant
						track = bow
						value = accolade_contender_trait_xp_medium_value
					}
				}
				10 = {
					add_trait_xp = {
						trait = tourney_participant
						track = wit
						value = accolade_contender_trait_xp_medium_value
					}
				}
			}
		}
	}
	# High level bonus
	else_if = {
		limit = {
			accolade = {
				has_accolade_parameter = accolade_tournament_xp_gain_contender_only_high
			}
		}
		hidden_effect = {
			random_list = {
				10 = {
					add_trait_xp = {
						trait = tourney_participant
						track = foot
						value = accolade_contender_trait_xp_high_value
					}
				}
				10 = {
					add_trait_xp = {
						trait = tourney_participant
						track = horse
						value = accolade_contender_trait_xp_high_value
					}
				}
				10 = {
					add_trait_xp = {

As written in game/common/scripted_effects/00_accolades_scripted_effects.txt.

The first 120 of its 136 lines; the rest is in game/common/scripted_effects/00_accolades_scripted_effects.txt from line 49.

Where it is used

Every place in common/, events/ and history/ that calls accolades_contender_tournament_xp_gain_effect.

Source: game/common/scripted_effects/00_accolades_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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