Scripted effect
accolade_medium_glory_gain_with_checks_effect
accolade_medium_glory_gain_with_checks_effect = yesgame/common/scripted_effects/00_accolades_scripted_effects.txt, line 1672 (11 lines). No parameters.
accolade_medium_glory_gain_with_checks_effect is a scripted effect in Crusader Kings III, written at line 1672 of its file. It takes no parameters: accolade_medium_glory_gain_with_checks_effect = yes. The game's script calls it in 10 places, among them … …: Taking Up the Mantle (event ep2_tournament_events.0012), …: A Famous Adversary (event ep2_tournament_events.1011) and …: Good Sport (event tournament_events.1270). Patch 1.20.1.2, from game/common/scripted_effects/00_accolades_scripted_effects.txt.
The comment above it in the file
Add glory with accolade checks MEDIUM GAIN
What it does
If
is_acclaimed = yes
Then
accolade = { add_glory = medium_glory_gain }
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (11 lines of game script)
accolade_medium_glory_gain_with_checks_effect = {
if = {
limit = {
is_acclaimed = yes
is_alive = yes
}
accolade = {
add_glory = medium_glory_gain
}
}
}As written in game/common/scripted_effects/00_accolades_scripted_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls accolade_medium_glory_gain_with_checks_effect.
Events (9)
- … …: Taking Up the Mantle
ep2_tournament_events.0012 - …: A Famous Adversary
ep2_tournament_events.1011 - …: Good Sport
tournament_events.1270 - …: Riders
ep2_tournament_events.4500 - …: Under … Wing
tournament_events.1300 - Tilting for Attention
ep2_tournament_events.3501
3 more
- …: Highly Strung
contest_events.0720 - …: Horses for Courses
contest_events.0530 - …: Well Versed
contest_events.0721
Scripted effects inside an event file (1)
- tournament_events_1260_duel_effect
Source: game/common/scripted_effects/00_accolades_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.