CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect · Roads to Power files

absolve_crusaders_of_gallowsbait_effect

absolve_crusaders_of_gallowsbait_effect = yes

game/common/scripted_effects/07_dlc_ep3_scripted_effects.txt, line 3132 (102 lines). No parameters.

absolve_crusaders_of_gallowsbait_effect is a scripted effect in Crusader Kings III, in the Roads to Power files, written at line 3132 of its file. It takes no parameters: absolve_crusaders_of_gallowsbait_effect = yes. The game's script calls it in 3 places, among them Great Holy War (casus belli), great_holy_war.0061 (event) and Victorious … (event great_holy_war.0052). Patch 1.20.1.2, from game/common/scripted_effects/07_dlc_ep3_scripted_effects.txt.

What it does

  • If gallowsbait (bandit) experience at least 1: Gallowsbait (bandit) experience -75
  • If gallowsbait (trickster) experience at least 1: Gallowsbait (trickster) experience -75
  • If gallowsbait (thief) experience at least 1: Gallowsbait (thief) experience -75
  • If gallowsbait (poacher) experience at least 1: Gallowsbait (poacher) experience -75
  • If gallowsbait (marauder) experience at least 1: Gallowsbait (marauder) experience -75
  • If

    Then

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (102 lines of game script)
absolve_crusaders_of_gallowsbait_effect = {
	if = {
		limit = {
			has_trait_xp = {
				trait = gallowsbait
				track = bandit
				value >= 1
			}
		}
		add_trait_xp = {
			trait = gallowsbait
			track = bandit
			value = crusader_absolution_xp_removed_per_track_value
		}
	}
	if = {
		limit = {
			has_trait_xp = {
				trait = gallowsbait
				track = trickster
				value >= 1
			}
		}
		add_trait_xp = {
			trait = gallowsbait
			track = trickster
			value = crusader_absolution_xp_removed_per_track_value
		}
	}
	if = {
		limit = {
			has_trait_xp = {
				trait = gallowsbait
				track = thief
				value >= 1
			}
		}
		add_trait_xp = {
			trait = gallowsbait
			track = thief
			value = crusader_absolution_xp_removed_per_track_value
		}
	}
	if = {
		limit = {
			has_trait_xp = {
				trait = gallowsbait
				track = poacher
				value >= 1
			}
		}
		add_trait_xp = {
			trait = gallowsbait
			track = poacher
			value = crusader_absolution_xp_removed_per_track_value
		}
	}
	if = {
		limit = {
			has_trait_xp = {
				trait = gallowsbait
				track = marauder
				value >= 1
			}
		}
		add_trait_xp = {
			trait = gallowsbait
			track = marauder
			value = crusader_absolution_xp_removed_per_track_value
		}
	}
	if = {
		limit = {
			has_trait_xp = {
				trait = gallowsbait
				track = bandit
				value <= crusader_absolution_min_xp_to_remove_trait_value
			}
			has_trait_xp = {
				trait = gallowsbait
				track = trickster
				value <= crusader_absolution_min_xp_to_remove_trait_value
			}
			has_trait_xp = {
				trait = gallowsbait
				track = thief
				value <= crusader_absolution_min_xp_to_remove_trait_value
			}
			has_trait_xp = {
				trait = gallowsbait
				track = poacher
				value <= crusader_absolution_min_xp_to_remove_trait_value
			}
			has_trait_xp = {
				trait = gallowsbait
				track = marauder
				value <= crusader_absolution_min_xp_to_remove_trait_value
			}
		}
		remove_trait = gallowsbait
	}
}

As written in game/common/scripted_effects/07_dlc_ep3_scripted_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls absolve_crusaders_of_gallowsbait_effect.

Casus belli (1)

Events (2)

Source: game/common/scripted_effects/07_dlc_ep3_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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