Scripted effect
abduct_success_effect
abduct_success_effect = yesgame/common/scripted_effects/00_scheme_scripted_effects.txt, line 14328 (46 lines). No parameters.
abduct_success_effect is a scripted effect in Crusader Kings III, written at line 14328 of its file. It takes no parameters: abduct_success_effect = yes. The game's script calls it in 3 places, among them Abduct: Highway Attack (event abduct_outcome.2001), Abduct: Under Way (event abduct_outcome.2002) and Abduct: Unwelcome Guests (event abduct_outcome.2003). Patch 1.20.1.2, from game/common/scripted_effects/00_scheme_scripted_effects.txt.
The comment above it in the file
Used in the immediate of the Scheme Owner's success event
What it does
- scope:target: Event abduct_outcome.5001
Otherwise
hard_imprison_character_effect = { TARGET = scope:target IMPRISONER = scope:owner }
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (46 lines of game script)
abduct_success_effect = {
scope:target = {
add_character_flag = {
flag = was_abducted_block_notification_event
days = 2
}
trigger_event = abduct_outcome.5001
}
if = {
limit = {
scope:target = {
is_ai = no
}
}
show_as_tooltip = {
abduction_rivalry_progress_effect = yes
}
}
else = {
abduction_rivalry_progress_effect = yes
}
hard_imprison_character_effect = {
TARGET = scope:target
IMPRISONER = scope:owner
}
if = {
limit = {
exists = scope:owner.house
exists = scope:target.house
}
scope:owner.house = {
change_house_relation_effect = {
HOUSE = scope:target.house
VALUE = house_relation_damage_medium_value
REASON = abduction
CHAR = scope:owner
TARGET_CHAR = scope:target
TITLE = scope:dummy_gender
}
}
}
}As written in game/common/scripted_effects/00_scheme_scripted_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls abduct_success_effect.
Events (3)
- Abduct: Highway Attack
abduct_outcome.2001 - Abduct: Under Way
abduct_outcome.2002 - Abduct: Unwelcome Guests
abduct_outcome.2003
Source: game/common/scripted_effects/00_scheme_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.