CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

abduct_outcome_roll_setup_effect

abduct_outcome_roll_setup_effect = yes

game/common/scripted_effects/00_scheme_scripted_effects.txt, line 14270 (10 lines). No parameters.

abduct_outcome_roll_setup_effect is a scripted effect in Crusader Kings III, written at line 14270 of its file. It takes no parameters: abduct_outcome_roll_setup_effect = yes. The game's script calls it in 3 places, among them Abduct: Highway Attack (event abduct_outcome.1001), Abduct: Under Way (event abduct_outcome.1002) and Abduct: Unwelcome Guests (event abduct_outcome.1003). Patch 1.20.1.2, from game/common/scripted_effects/00_scheme_scripted_effects.txt.

The comment above it in the file

Sets up the Outcome Roll values

What it does

Every line of it is script with no tooltip text: the script is below.

The script as written (10 lines of game script)
abduct_outcome_roll_setup_effect = {
	#Discovery Roll setup
	save_scope_value_as = {
		name = discovery_chance
		value = {
			value = 100
			subtract = scope:scheme.scheme_secrecy
		}
	}
}

As written in game/common/scripted_effects/00_scheme_scripted_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls abduct_outcome_roll_setup_effect.

Events (3)

Source: game/common/scripted_effects/00_scheme_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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