Scripted effect
abduct_outcome_roll_setup_effect
abduct_outcome_roll_setup_effect = yesgame/common/scripted_effects/00_scheme_scripted_effects.txt, line 14270 (10 lines). No parameters.
abduct_outcome_roll_setup_effect is a scripted effect in Crusader Kings III, written at line 14270 of its file. It takes no parameters: abduct_outcome_roll_setup_effect = yes. The game's script calls it in 3 places, among them Abduct: Highway Attack (event abduct_outcome.1001), Abduct: Under Way (event abduct_outcome.1002) and Abduct: Unwelcome Guests (event abduct_outcome.1003). Patch 1.20.1.2, from game/common/scripted_effects/00_scheme_scripted_effects.txt.
The comment above it in the file
Sets up the Outcome Roll values
What it does
Every line of it is script with no tooltip text: the script is below.
The script as written (10 lines of game script)
abduct_outcome_roll_setup_effect = {
#Discovery Roll setup
save_scope_value_as = {
name = discovery_chance
value = {
value = 100
subtract = scope:scheme.scheme_secrecy
}
}
}As written in game/common/scripted_effects/00_scheme_scripted_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls abduct_outcome_roll_setup_effect.
Events (3)
- Abduct: Highway Attack
abduct_outcome.1001 - Abduct: Under Way
abduct_outcome.1002 - Abduct: Unwelcome Guests
abduct_outcome.1003
Source: game/common/scripted_effects/00_scheme_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.