Rite · Karaism
Karaism
Karaism (rite ID karaism) is a rite in Crusader Kings III of Karaism. Its core tenets: Populus Dei, Literalism and Legalism. It sets 3 doctrines, among them Toraic, The Prophecy of Malachi and No Anointment. No county follows it in 1066. Patch 1.20.1.2, from game/common/religion/rite_types/02_mainline_rite_types.txt.
This section as JSON: /raw/rites.json
In the matters of religious law, the Tanakh alone is the highest and absolute authority. The role of rabbis are not to reassess and adapt the rules of the covenant, but to interpret their literal meaning.
Core tenets
Doctrines of the rite
A rite's doctrine replaces the faith's in the same group.
- Halakha Authority: Toraic
- Dismantled Priesthood: The Prophecy of Malachi
- Coronation Tradition: No Anointment
Source: game/common/religion/rite_types/02_mainline_rite_types.txt (key karaism), common/religion/faith_types, history/provinces and the English localisation, Crusader Kings III 1.20.1.2.