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Rite · Karaism

Karaism

Karaism (rite ID karaism) is a rite in Crusader Kings III of Karaism. Its core tenets: Populus Dei, Literalism and Legalism. It sets 3 doctrines, among them Toraic, The Prophecy of Malachi and No Anointment. No county follows it in 1066. Patch 1.20.1.2, from game/common/religion/rite_types/02_mainline_rite_types.txt.

This section as JSON: /raw/rites.json

Counties in 867

0

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Counties in 1066

0

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Counties in 1178

0

see the map

In the matters of religious law, the Tanakh alone is the highest and absolute authority. The role of rabbis are not to reassess and adapt the rules of the covenant, but to interpret their literal meaning.

Core tenets

Doctrines of the rite

A rite's doctrine replaces the faith's in the same group.

Source: game/common/religion/rite_types/02_mainline_rite_types.txt (key karaism), common/religion/faith_types, history/provinces and the English localisation, Crusader Kings III 1.20.1.2.

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