Modifier · county
Exodus
tgp_natural_disaster_exodus_2_county_modifier
Due to a Natural Disaster, the majority of this county's population has fled in search of safety. This Modifier can be removed via the Disaster Relief Great Project.
Exodus (modifier ID tgp_natural_disaster_exodus_2_county_modifier) is a named modifier in Crusader Kings III, in the All Under Heaven files. It gives Development Decline -1/month, Holding Taxes -60%. The script puts it on a county. 2 places in the game's script add it, among them natural_disaster.5021 (event) and natural_disaster.5022 (event). 2 places remove it. Patch 1.20.1.2, from game/common/modifiers/10_tgp_natural_disasters_modifiers.txt.
Effects
- Development Decline-1/month
- Holding Taxes-60%
Where the game adds it
Every place in the game's script with an add_…_modifier for it, directly or through the scripted effects it calls. Some put it on another character or a county, not on you.
Events (2)
- natural_disaster.5021
for 25 years - natural_disaster.5022
for 25 years
Where it is removed
Events (2)
- …: Recovery Complete
natural_disaster.4001 - …: Recovery Complete
natural_disaster.4002
Source: game/common/modifiers/10_tgp_natural_disasters_modifiers.txt (line 225), the English localisation (tgp_natural_disaster_exodus_2_county_modifier, tgp_natural_disaster_exodus_2_county_modifier_desc) and every add_…_modifier / remove_…_modifier in common/, events/ and history/, Crusader Kings III 1.20.1.2.