CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Modifier · county

Rebuilding After Raid

rebuilding_after_sacking_modifier

A rich benefactor is helping the locals repair their damaged settlements.

Rebuilding After Raid (modifier ID rebuilding_after_sacking_modifier) is a named modifier in Crusader Kings III. It gives Development Growth +10%. The script puts it on a county. 2 places in the game's script add it, among them … Spared (event raiding.0003) and … Spared (event raiding.0004). Patch 1.20.1.2, from game/common/modifiers/00_war_and_combat_modifiers.txt.

Effects

Where the game adds it

Every place in the game's script with an add_…_modifier for it, directly or through the scripted effects it calls. Some put it on another character or a county, not on you.

Events (2)

Source: game/common/modifiers/00_war_and_combat_modifiers.txt (line 21), the English localisation (rebuilding_after_sacking_modifier, rebuilding_after_sacking_modifier_desc) and every add_…_modifier / remove_…_modifier in common/, events/ and history/, Crusader Kings III 1.20.1.2.

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