Modifier · character
Head of Ministry
minister_scheme_slots_modifier
This character is in charge of one of the top departments in the Celestial government. Having the whole apparatus at the disposal greatly increases the reach of any potential scheme.
Head of Ministry (modifier ID minister_scheme_slots_modifier) is a named modifier in Crusader Kings III, in the All Under Heaven files. It gives Max Political Schemes +1, Max Hostile Schemes +1, Max Personal Schemes +1, Influence +8/month. The script puts it on a character. 21 places in the game's script add it, among them Claim the Mandate of Heaven (decision), Withdraw from Governorship (decision) and Seize the Mandate of Heaven (casus belli). 11 places remove it. Patch 1.20.1.2, from game/common/modifiers/10_tgp_modifiers.txt.
Effects
- Max Political Schemes+1
- Max Hostile Schemes+1
- Max Personal Schemes+1
- Influence+8/month
Where the game adds it
Every place in the game's script with an add_…_modifier for it, directly or through the scripted effects it calls. Some put it on another character or a county, not on you.
Decisions (2)
Casus belli (1)
Situations (1)
Story cycles (1)
- story_mongol_invasionthrough got_minister_position_effect
Events (5)
- A Step Back
ep3_decisions_event.4090through got_minister_position_effect - After Rain Comes the Sun
tgp_dynastic_cycle.0071through got_minister_position_effect - After Rain Comes the Sun
tgp_dynastic_cycle.0072through got_minister_position_effect - Heaven's Favorite …
tgp_dynastic_cycle.0061through got_minister_position_effect - Heaven's Favorite …
tgp_dynastic_cycle.0062through got_minister_position_effect
On actions (the game's own hooks) (2)
- on_deaththrough got_minister_position_effect
- on_title_gainthrough got_minister_position_effect
Council positions (9)
- Chancellorthrough got_minister_position_effect
- Court Chaplainthrough got_minister_position_effect
- Grand Marshalthrough got_minister_position_effect
- Marshalthrough got_minister_position_effect
- Minister of Justicethrough got_minister_position_effect
- Minister of Personnelthrough got_minister_position_effect
3 more
- Minister of Worksthrough got_minister_position_effect
- Spymasterthrough got_minister_position_effect
- Stewardthrough got_minister_position_effect
Where it is removed
Decisions (1)
Events (1)
- A Step Back
ep3_decisions_event.4090through fired_minister_position_effect
Council positions (9)
- Chancellorthrough fired_minister_position_effect
- Court Chaplainthrough fired_minister_position_effect
- Grand Marshalthrough fired_minister_position_effect
- Marshalthrough fired_minister_position_effect
- Minister of Justicethrough fired_minister_position_effect
- Minister of Personnelthrough fired_minister_position_effect
3 more
- Minister of Worksthrough fired_minister_position_effect
- Spymasterthrough fired_minister_position_effect
- Stewardthrough fired_minister_position_effect
Source: game/common/modifiers/10_tgp_modifiers.txt (line 1076), the English localisation (minister_scheme_slots_modifier, minister_scheme_slots_modifier_desc) and every add_…_modifier / remove_…_modifier in common/, events/ and history/, Crusader Kings III 1.20.1.2.