Modifier · character
Captive Beast
hunt_captive_beast_modifier
This character has captured a dangerous beast alive for display and entertainment. May be used to Hunt this animal with high Success Chance
Captive Beast (modifier ID hunt_captive_beast_modifier) is a named modifier in Crusader Kings III. It gives Prestige +0.2/month. The script puts it on a character. 3 places in the game's script add it, among them Cornering the … (event hunt.1003), Cornering the … (event hunt.1202) and Rampaging … (event hunt.4007). 3 places remove it. Patch 1.20.1.2, from game/common/modifiers/00_activity_hunt_modifiers.txt.
Effects
- Prestige+0.2/month
Where the game adds it
Every place in the game's script with an add_…_modifier for it, directly or through the scripted effects it calls. Some put it on another character or a county, not on you.
Events (3)
- Cornering the …
hunt.1003 · for 5 years - Cornering the …
hunt.1202 · for 5 years - Rampaging …
hunt.4007 · for 5 years
Where it is removed
Events (3)
- An Exotic Show
ep2_wedding.1070 - Bear Sacrifice
culture_tradition_events.3100 - Stalking the …
hunt.0500
Source: game/common/modifiers/00_activity_hunt_modifiers.txt (line 249), the English localisation (hunt_captive_beast_modifier, hunt_captive_beast_modifier_desc) and every add_…_modifier / remove_…_modifier in common/, events/ and history/, Crusader Kings III 1.20.1.2.