Modifier · character
Lively Feast
feast_livestock_at_feast_modifier
The feast doesn't truly start until the livestock joins the table.
Lively Feast (modifier ID feast_livestock_at_feast_modifier) is a named modifier in Crusader Kings III. It gives Stress Gain -25%. The script puts it on a character. 2 places in the game's script add it, among them Breaking Horses (event feast_main_stable_breakin.0002) and Breaking Horses (event feast_main_stable_breakin.0003). Patch 1.20.1.2, from game/common/modifiers/00_activity_feast_modifiers.txt.
Effects
- Stress Gain-25%
Where the game adds it
Every place in the game's script with an add_…_modifier for it, directly or through the scripted effects it calls. Some put it on another character or a county, not on you.
Events (2)
- Breaking Horses
feast_main_stable_breakin.0002 · for 5 years - Breaking Horses
feast_main_stable_breakin.0003 · for 10 years
Source: game/common/modifiers/00_activity_feast_modifiers.txt (line 149), the English localisation (feast_livestock_at_feast_modifier, feast_livestock_at_feast_modifier_desc) and every add_…_modifier / remove_…_modifier in common/, events/ and history/, Crusader Kings III 1.20.1.2.