Modifier · county
Predatory Beasts
ep3_wild_predators_modifier
An abundance of wild predators prowls in these lands, killing peasants and game alike.
Predatory Beasts (modifier ID ep3_wild_predators_modifier) is a named modifier in Crusader Kings III, in the Roads to Power files. It gives Development Growth -25%. The script puts it on a county. One place in the game's script adds it: ep3_wild_predators (on action). 1 place removes it. Patch 1.20.1.2, from game/common/modifiers/07_ep3_modifiers.txt.
Effects
Where the game adds it
Every place in the game's script with an add_…_modifier for it, directly or through the scripted effects it calls. Some put it on another character or a county, not on you.
On actions (the game's own hooks) (1)
- ep3_wild_predators
for 10 years
Where it is removed
Task contracts (1)
- Predatory Beasts
Source: game/common/modifiers/07_ep3_modifiers.txt (line 308), the English localisation (ep3_wild_predators_modifier, ep3_wild_predators_modifier_desc) and every add_…_modifier / remove_…_modifier in common/, events/ and history/, Crusader Kings III 1.20.1.2.