Interaction · Diplomatic actions
Return Hostage
Send one of the recipient's Hostages home
What you need
You
To send it
None of these
- The character you target: Is at war with you
- You:
One of these
- Your Government is a Theocratic-type Government
or
Your Government is Adventurer
- The character you target:
One of these
- Government is a Theocratic-type Government
or
Government is Adventurer
None of these
- You: Is at war with the target
To see it in the menu
- If played by the AI: Warden hostage (at least 1):
- The target is not you
One of these
- You › Any warden hostage:
home_court ?= scope:recipient
or
scope:recipient.warden ?= scope:puppet_or_actor
- You › Any warden hostage:
Return Hostage is a diplomatic character interaction in Crusader Kings III. Accepted automatically. Patch 1.20.1.2, from game/common/character_interactions/05_bp2_interactions.txt.
Quick answers (1)
- Will the AI accept Return Hostage?
- Yes: it is accepted automatically.
Will they accept?
The other character has no choice: the game accepts it automatically.
What happens
Effects
- The warden:
- The hostage:
return_hostage = yes
- The hostage’s warden:
If
One of these
bp2_warden_title_tier_lower_trigger = { WARDEN = scope:hostage.warden HOME_COURT = scope:hostage.home_court }or
bp2_warden_dynasty_renown_lower_trigger = { WARDEN = scope:hostage.warden HOME_COURT = scope:hostage.home_court }
Then
Otherwise
- Loses Prestige income
If
- The hostage’s home court:
None of these
- Any warden hostage:
home_court = scope:hostage.warden
One of these
has_truce = scope:hostage.wardenor
is_allied_to = scope:hostage.warden
- Any warden hostage:
Then
- … and … may freely attack one another
- The hostage’s home court:
- The hostage:
- The home court: Event char_interaction.0320
Events it fires: char_interaction.0320
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
Who can use it and sees it (is_available, is_shown) (18 lines of game script)
is_available = trigger_if = {
limit = {
is_ai = yes
}
any_warden_hostage = {
count >= 1
}
}
is_shown = exists = scope:puppet_or_actor
scope:recipient != scope:puppet_or_actor
OR = {
scope:puppet_or_actor ?= {
any_warden_hostage = {
home_court ?= scope:recipient
}
}
scope:recipient.warden ?= scope:puppet_or_actor
}As written in game/common/character_interactions/05_bp2_interactions.txt.
Can be sent when (is_valid…) (22 lines of game script)
NOR = {
scope:recipient = {
is_at_war_with = scope:puppet_or_actor
}
scope:puppet_or_actor = {
OR = {
government_has_flag = government_is_theocracy
government_has_flag = government_is_landless_adventurer
}
}
scope:recipient = {
OR = {
government_has_flag = government_is_theocracy
government_has_flag = government_is_landless_adventurer
}
}
}
NOT = {
scope:puppet_or_actor = {
is_at_war_with = scope:recipient
}
}As written in game/common/character_interactions/05_bp2_interactions.txt.
Effects (on_send, on_accept, on_decline) (49 lines of game script)
on_send =
on_accept = scope:puppet_or_actor = {
save_scope_as = warden
}
scope:recipient = {
save_scope_as = home_court
}
scope:secondary_recipient = {
save_scope_as = hostage
}
scope:home_court = {
hidden_effect = {
send_interface_toast = {
type = event_toast_effect_good
title = return_hostage_interaction_notification
left_icon = scope:hostage
right_icon = scope:warden
show_as_tooltip = {
bp2_return_hostage_effect = {
HOSTAGE = scope:hostage
}
}
}
}
}
scope:warden = {
send_interface_toast = {
type = event_toast_effect_neutral
title = return_hostage_interaction_notification
left_icon = scope:hostage
right_icon = scope:home_court
show_as_tooltip = {
bp2_return_hostage_effect = {
HOSTAGE = scope:hostage
}
}
}
if = {
limit = {
has_character_flag = flag_hostile_actions_disabled_delay
}
remove_character_flag = flag_hostile_actions_disabled_delay
}
}
scope:home_court = {
trigger_event = {
id = char_interaction.0320
}
}As written in game/common/character_interactions/05_bp2_interactions.txt.
- Category
- Diplomatic actions
- In the menu
- under More…
- ID
return_hostage_interaction
Source: game/common/character_interactions/05_bp2_interactions.txt and the English localisation, Crusader Kings III 1.20.1.2. “You” is the character who sends it (scope:actor, or a puppet acting for you); “the character you target” is the recipient.