CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Interaction · Uncategorized actions

Reclaim Troops

variesInfluenceAccepted automaticallynot in the character menu

Reclaim a Provincial Army and transfer it back to your command

What you need

You

To send it

  • The … Army is used by the …
  • The target › Any owned title maa regiment:
    • regiment_controlling_title = { this != scope:target }

To see it in the menu

  • Is played by a person
  • Is an Independent Ruler
  • you has administrative government mechanic

The character you target

To send it

To see it in the menu

  • they has administrative government mechanic

Reclaim Troops is an uncategorized character interaction in Crusader Kings III. You need: The … Army is used by the …. The character you target needs: Your Provincial Armies are already under your command. Accepted automatically. It costs Influence (varies). Patch 1.20.1.2, from game/common/character_interactions/06_ep3_interactions.txt.

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Quick answers (3)
What are the requirements for Reclaim Troops in CK3?
You: The … Army is used by the …. The character you target: Your Provincial Armies are already under your command. (patch 1.20.1.2)
Will the AI accept Reclaim Troops?
Yes: it is accepted automatically.
How much does Reclaim Troops cost?
Influence (varies) (patch 1.20.1.2).

Will they accept?

The other character has no choice: the game accepts it automatically.

Acceptance (ai_accept) (1 line of game script)
base = 100

As written in game/common/character_interactions/06_ep3_interactions.txt.

What happens

Effects

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

Who can use it and sees it (is_available, is_shown) (7 lines of game script)
is_available = is_ai = no
top_liege != this
government_has_mechanic = administrative
is_shown = scope:recipient = {
	government_has_mechanic = administrative
	this = scope:actor
}

As written in game/common/character_interactions/06_ep3_interactions.txt.

Can be sent when (is_valid…) (22 lines of game script)
scope:recipient = {
	custom_tooltip = {
		text = admin_troops_already_at_home_desc
		any_held_title = {
			any_owned_title_maa_regiment = {
				regiment_controlling_title = {
					holder != scope:actor
				}
			}
		}
	}
}
custom_tooltip = {
	text = admin_troops_controlled_by_liege_desc
	scope:target = {
		any_owned_title_maa_regiment = {
			regiment_controlling_title = {
				holder != scope:actor.top_liege
			}
		}
	}
}

As written in game/common/character_interactions/06_ep3_interactions.txt.

Effects (on_send, on_accept, on_decline) (27 lines of game script)
on_send = 
on_accept = scope:target = {
	custom_tooltip = {
		text = admin_troops_transfer_troops_back_desc
		every_owned_title_maa_regiment = {
			limit = {
				regiment_controlling_title = {
					this != scope:target
				}
			}
			transfer_title_maa = regiment_owning_title
		}
	}
	if = {
		limit = {
			has_variable = title_troops_lent_out
		}
		remove_variable = title_troops_lent_out
	}
}
scope:actor = {
	tgp_activate_catalyst_against_hegemon_effect = {
		HEGEMON = scope:recipient
		CATALYST = catalyst_hegemon_influenced_by_interaction
	}
}
on_decline = 

As written in game/common/character_interactions/06_ep3_interactions.txt.

Category
Uncategorized actions
Cost: Influence
varies
Again on the same character
after 1 year
In the menu
no (opened from elsewhere)
ID
request_title_troops_back_interaction

Source: game/common/character_interactions/06_ep3_interactions.txt and the English localisation, Crusader Kings III 1.20.1.2. “You” is the character who sends it (scope:actor, or a puppet acting for you); “the character you target” is the recipient.

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