Interaction · Uncategorized actions
Reclaim Troops
Reclaim a Provincial Army and transfer it back to your command
What you need
You
To send it
- The … Army is used by the …
- The target › Any owned title maa regiment:
regiment_controlling_title = { this != scope:target }
To see it in the menu
- Is played by a person
- Is an Independent Ruler
- you has administrative government mechanic
The character you target
To send it
- Your Provincial Armies are already under your command
To see it in the menu
- they has administrative government mechanic
Reclaim Troops is an uncategorized character interaction in Crusader Kings III. You need: The … Army is used by the …. The character you target needs: Your Provincial Armies are already under your command. Accepted automatically. It costs Influence (varies). Patch 1.20.1.2, from game/common/character_interactions/06_ep3_interactions.txt.
Quick answers (3)
- What are the requirements for Reclaim Troops in CK3?
- You: The … Army is used by the …. The character you target: Your Provincial Armies are already under your command. (patch 1.20.1.2)
- Will the AI accept Reclaim Troops?
- Yes: it is accepted automatically.
- How much does Reclaim Troops cost?
- Influence (varies) (patch 1.20.1.2).
Will they accept?
The other character has no choice: the game accepts it automatically.
Acceptance (ai_accept) (1 line of game script)
base = 100
As written in game/common/character_interactions/06_ep3_interactions.txt.
What happens
Effects
- The target: Transfer the … Army back to …
If
title:h_china.holder ?= scope:recipient- Any character situation:
situation:dynastic_cycle ?= this- The current phase counts “Son of Heaven Influenced Dynastic Cycle Catalyst”
Then
- Dynastic Cycle: Counts toward the situation's next phase: “Son of Heaven Influenced Dynastic Cycle Catalyst”
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
Who can use it and sees it (is_available, is_shown) (7 lines of game script)
is_available = is_ai = no
top_liege != this
government_has_mechanic = administrative
is_shown = scope:recipient = {
government_has_mechanic = administrative
this = scope:actor
}As written in game/common/character_interactions/06_ep3_interactions.txt.
Can be sent when (is_valid…) (22 lines of game script)
scope:recipient = {
custom_tooltip = {
text = admin_troops_already_at_home_desc
any_held_title = {
any_owned_title_maa_regiment = {
regiment_controlling_title = {
holder != scope:actor
}
}
}
}
}
custom_tooltip = {
text = admin_troops_controlled_by_liege_desc
scope:target = {
any_owned_title_maa_regiment = {
regiment_controlling_title = {
holder != scope:actor.top_liege
}
}
}
}As written in game/common/character_interactions/06_ep3_interactions.txt.
Effects (on_send, on_accept, on_decline) (27 lines of game script)
on_send =
on_accept = scope:target = {
custom_tooltip = {
text = admin_troops_transfer_troops_back_desc
every_owned_title_maa_regiment = {
limit = {
regiment_controlling_title = {
this != scope:target
}
}
transfer_title_maa = regiment_owning_title
}
}
if = {
limit = {
has_variable = title_troops_lent_out
}
remove_variable = title_troops_lent_out
}
}
scope:actor = {
tgp_activate_catalyst_against_hegemon_effect = {
HEGEMON = scope:recipient
CATALYST = catalyst_hegemon_influenced_by_interaction
}
}
on_decline = As written in game/common/character_interactions/06_ep3_interactions.txt.
- Category
- Uncategorized actions
- Cost: Influence
- varies
- Again on the same character
- after 1 year
- In the menu
- no (opened from elsewhere)
- ID
request_title_troops_back_interaction
Source: game/common/character_interactions/06_ep3_interactions.txt and the English localisation, Crusader Kings III 1.20.1.2. “You” is the character who sends it (scope:actor, or a puppet acting for you); “the character you target” is the recipient.