CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
Silk & Silverout Tue, Nov 17What's free, what needs the DLC, price →
Crusader Kings III artwork

Effect · every source

How to reduce Coastal Sea Danger in CK3

0 sources raise Coastal Sea Danger and 8 lower it in the game files of patch 1.20.1.2 — for this one, lower is better.

coastal_sea_travel_danger

In Crusader Kings III, 0 sources raise Coastal Sea Danger and 8 sources lower it. Biggest cuts: Coastal Warriors -45, Maritime Way of Life -45, Yashima -45, Bulkheads -45 and Explorers -45. Patch 1.20.1.2, from the modifiers of traits, perks, traditions, buildings and the rest of game/common.

for a guide, post or blog

The biggest reductions

  1. -45Coastal WarriorsCultural tradition · Characters of this culture
  2. -45Maritime Way of LifeCultural tradition · Characters of this culture
  3. -45YashimaCultural tradition · Characters of this culture

What lowers Coastal Sea Danger (8)

Cultural traditions (5)

  • Coastal Warriors-45

    Characters of this culture

    tradition_fp1_coastal_warriors · game/common/culture/traditions/01_fp1_traditions.txt

  • Maritime Way of Life-45

    Characters of this culture

    tradition_maritime_way_of_life · game/common/culture/traditions/tgp_traditions.txt

  • Yashima-45

    Characters of this culture

    tradition_tgp_mountain_island · game/common/culture/traditions/tgp_traditions.txt

  • Polders-25

    Characters of this culture

    tradition_polders · game/common/culture/traditions/00_maa_traditions.txt

  • Dexterous Fishermen-25

    Characters of this culture

    tradition_fishermen · game/common/culture/traditions/00_societal_traditions.txt

Innovations (1)

  • Bulkheads-45

    Characters of this culture

    innovation_bulkheads · game/common/culture/innovations/tgp_innovations.txt

Laws (1)

  • Explorers-45

    Camp Purpose · Rulers with this law

    camp_purpose_explorers · game/common/laws/00_realm_laws.txt

Governments (1)

  • Wanua-45

    Rulers with this government

    wanua_government · game/common/governments/00_government_types.txt

Source: game/common/culture/innovations/tgp_innovations.txt, game/common/culture/traditions/00_maa_traditions.txt, game/common/culture/traditions/00_societal_traditions.txt, game/common/culture/traditions/01_fp1_traditions.txt, game/common/culture/traditions/tgp_traditions.txt, game/common/governments/00_government_types.txt, game/common/laws/00_realm_laws.txt and the English localisation, Crusader Kings III 1.20.1.2. Building chains are shown once, at their strongest level, with the range over their levels. Title rank = the modifier every ruler gets for their highest title (common/modifiers/00_basic_modifiers.txt). Values written as a named script value are worked out from game/common/script_values; values that need a live character and effects that come only from events are not listed.

Spotted a mistake on this page?