CK3 DatabaseCrusader Kings III · 1.20.0.3 “Crozier” · unofficial

Computed · Crusader Kings III 1.20.0.3

Best lifestyle perks

Every Crusader Kings III lifestyle perk with modifiers, grouped by what it boosts — development, income, levies, army, prestige, opinion, skills, health — with the largest values of each effect.

The perks with the most positive effects of each kind in Crusader Kings III 1.20.0.3: for development, Worldly Knowledge (1 such effect); for tax, income & construction, Cutting Costs (7 such effects); for levies & garrison, Defender of the Faith (2 such effects); for men-at-arms & knights, Parthian Tactics (10 such effects); for warfare: advantage, supply & movement, Sappers (6 such effects). Ranked by how many of the game's green modifier lines of that kind each has. Patch 1.20.0.3, from game/common/lifestyle_perks.

Best perks for each goal, at a glance

1 perks · the effect nearest its largest value

  1. 1Worldly KnowledgeCharacter capital county monthly development growth+0.3/month

16 perks · the effect nearest its largest value

  1. 1Cutting CostsHolding Construction Cost and 6 more-5%
  2. 2Professional RecruitmentBuilding Construction Time and 3 more-30%
  3. 3Detailed CookbooksRepublican Vassal Tax Contribution and 2 more+15%
  4. 4Earth's BountyDomain Taxes and 1 more+10%
  5. 5Well StockedVassal Tax Contribution and 1 more+10%

7 perks · the effect nearest its largest value

  1. 1Defender of the FaithGarrison Size and 1 more+20%
  2. 2Long PigIntimidated Vassal Levy Contribution and 1 more+15%
  3. 3Honored to ServePowerful Vassal Councillor Levy Contribution+20%
  4. 4Large FellowshipVassal Levy Contribution+20%
  5. 5On the RoadGarrison Size+20%

16 perks · the effect nearest its largest value

  1. 1Parthian TacticsLight Cavalry Pursuit and 9 more+20%
  2. 2Hit and RunSpearmen Toughness and 7 more+30%
  3. 3Organized MarchHeavy Infantry Screen and 4 more+25%
  4. 4Camp GuardKnight Effectiveness per Diplomacy Skill and 2 more+0.5%
  5. 5Prepared ConscriptionArmy Gold Maintenance and 1 more-15%

14 perks · the effect nearest its largest value

  1. 1SappersHeavy Infantry Siege Progress and 5 more+0.1
  2. 2Enduring HardshipsAdditional fort level and 2 more+1
  3. 3Defender of the FaithAdditional fort level and 1 more+1
  4. 4Engineered for DestructionSiege Weapon Effectiveness and 1 more+40%
  5. 5Living Off the LandSupply Capacity and 1 more+200%

24 perks · the effect nearest its largest value

  1. 1Guest of HonorMonthly Prestige per Powerful Vassal on the Council and 4 more+4%
  2. 2Cutting CostsHolding Construction Cost and 3 more-5%
  3. 3DignityDiplomacy per Level of Fame and 3 more+1
  4. 4Defender of the FaithProwess per Level of Devotion and 2 more+2
  5. 5RadiantMartial per Level of Devotion and 2 more+1

38 perks · the effect nearest its largest value

  1. 1Renowned ArtificersDomain Limit and 6 more+1
  2. 2King of the WildsDomain Limit and 4 more+1
  3. 3Open-MindedDifferent Culture Opinion and 3 more+15
  4. 4Visiting ChurchesZealot Vassal Opinion and 3 more+50
  5. 5Likable BossDirect Vassal Opinion and 3 more+10

6 perks · the effect nearest its largest value

  1. 1RadiantMartial per Level of Devotion and 2 more+1
  2. 2Defender of the FaithProwess per Level of Devotion and 1 more+2
  3. 3Experienced ForagersStewardship per Level of Devotion+1
  4. 4Religious CampStress Loss per Level of Devotion+10%
  5. 5Stalwart LeaderProwess+4

13 perks · the effect nearest its largest value

  1. 1Thriving in ChaosMartial per Stress Level and 2 more+4
  2. 2HealthyHealth and 1 more+0.5
  3. 3CarefreeStress Gain-20%
  4. 4Enduring HardshipsPlague Resistance+10
  5. 5Experienced ForagersMonthly Income per Stress Level+10%

Best perks for development

1 perks with at least one positive development effect, the ones with the most such effects first.

  1. 1
    Worldly KnowledgeArchitect · Stewardship1development effect
    • Character capital county monthly development growth +0.3/month (Not Adventurer government)
All 1 perks for development as a table
perkEffectsWhat it gives
Worldly KnowledgeArchitect · Stewardship1
  • Character capital county monthly development growth +0.3/month (Not Adventurer government)

Best perks for tax, income & construction

16 perks with at least one positive tax, income & construction effect, the ones with the most such effects first.

  1. 1
    Cutting CostsArchitect · Stewardship7tax effects
    • Holding Construction Cost -5% (Not Adventurer government)
    • Holding Construction Cost -5% (Not Adventurer government)
    • Holding Construction Cost -5% (Not Adventurer government)
    • Building Construction Cost -5% (Not Adventurer government)
    • and 3 more on its page
  2. 2
    Professional RecruitmentArchitect · Stewardship4tax effects
    • Building Construction Time -30% (Not Adventurer government)
    • Holding Construction Time -30% (Not Adventurer government)
    • Domicile Building Construction Time -30% (Governments using domicile but not adventurer)
    • Temple Buildings Construction Time -10% (Theocracy governments)
  3. 3
    Detailed CookbooksAvaricious · Stewardship3tax effects
    • Republican Vassal Tax Contribution +15% (Not Adventurer government)
    • Monthly Income from Herd +10% (Nomadic government)
    • Administrative Vassal Tax Contribution +10% (Administrative government)
  1. 4Earth's BountyDomain Taxes +10% · Barons And Minor Landholders Vassal Tax Contribution +10%2tax effects
  2. 5Well StockedVassal Tax Contribution +10% · Tributary Taxes +10%2tax effects
  3. 6Long PigTerrified Vassal Tax Contribution +30% · Intimidated Vassal Tax Contribution +15%2tax effects
  4. 7Honored to ServePowerful Vassal Councillor Tax Contribution +20% · Tributary Taxes +5%2tax effects
  5. 8Camp TaxDomicile Building Construction Cost -10%1tax effect
  6. 9Defender of the FaithZealot Vassal Tax Contribution +35%1tax effect
All 16 perks for tax, income & construction as a table
perkEffectsWhat it gives
Cutting CostsArchitect · Stewardship7
  • Holding Construction Cost -5% (Not Adventurer government)
  • Holding Construction Cost -5% (Not Adventurer government)
  • Holding Construction Cost -5% (Not Adventurer government)
  • Building Construction Cost -5% (Not Adventurer government)
  • and 3 more on its page
Professional RecruitmentArchitect · Stewardship4
  • Building Construction Time -30% (Not Adventurer government)
  • Holding Construction Time -30% (Not Adventurer government)
  • Domicile Building Construction Time -30% (Governments using domicile but not adventurer)
  • Temple Buildings Construction Time -10% (Theocracy governments)
Detailed CookbooksAvaricious · Stewardship3
  • Republican Vassal Tax Contribution +15% (Not Adventurer government)
  • Monthly Income from Herd +10% (Nomadic government)
  • Administrative Vassal Tax Contribution +10% (Administrative government)
Earth's BountyInspector · Wandering2
  • Domain Taxes +10% (Settled governments)
  • Barons And Minor Landholders Vassal Tax Contribution +10% (Settled governments)
Well StockedAvaricious · Stewardship2
  • Vassal Tax Contribution +10% (Not Adventurer government)
  • Tributary Taxes +10% (Not Adventurer government)
Long PigTorturer · Intrigue2
  • Terrified Vassal Tax Contribution +30% (Not Governments with unique government perks)
  • Intimidated Vassal Tax Contribution +15% (Not Governments with unique government perks)
Honored to ServeAdministrator · Stewardship2
  • Powerful Vassal Councillor Tax Contribution +20% (Not Governments with unique government perks)
  • Tributary Taxes +5% (Mandala government)
Camp TaxArchitect · Stewardship1
  • Domicile Building Construction Cost -10% (Adventurer government)
Defender of the FaithTheologian · Learning1
  • Zealot Vassal Tax Contribution +35% (Faith with Righteous)
Experienced ForagersAvaricious · Stewardship1
  • Monthly Income per Stress Level +10% (Not Adventurer government)
Golden ObligationsAvaricious · Stewardship1
  • Available Tax Jurisdictions +1 (Clan government)
Open-MindedScholar · Learning1
  • Minority Vassal Tax Contribution +10% (Theocracy governments)
Right-Hand ManInspector · Wandering1
  • Intimidated Vassal Tax Contribution +20% (Settled governments)
You Get What You Pay ForAvaricious · Stewardship1
  • Domain Taxes +10% (Not Adventurer government)
Large FellowshipAdministrator · Stewardship1
  • Monthly Income from Herd +5% (Nomadic government)
Renowned ArtificersArchitect · Stewardship1
  • Domicile Building Construction Time -10% (Administrative government)

Best perks for levies & garrison

7 perks with at least one positive levies & garrison effect, the ones with the most such effects first.

  1. 1
    Defender of the FaithTheologian · Learning2levies effects
    • Garrison Size +20% (Theocracy governments)
    • Zealot Vassal Levy Contribution +35% (Faith with Righteous)
  2. 2
    Long PigTorturer · Intrigue2levies effects
    • Intimidated Vassal Levy Contribution +15% (Not Governments with unique government perks)
    • Terrified Vassal Levy Contribution +30% (Not Governments with unique government perks)
  3. 3
    Honored to ServeAdministrator · Stewardship1levies effect
    • Powerful Vassal Councillor Levy Contribution +20% (Not Governments with unique government perks)
  1. 4Large FellowshipVassal Levy Contribution +20%1levies effect
  2. 5On the RoadGarrison Size +20%1levies effect
  3. 6Prepared ConscriptionFriendly Territory Levy Reinforcement Rate +100%1levies effect
  4. 7See How It's DoneLevy Reinforcement Rate +100%1levies effect
All 7 perks for levies & garrison as a table
perkEffectsWhat it gives
Defender of the FaithTheologian · Learning2
  • Garrison Size +20% (Theocracy governments)
  • Zealot Vassal Levy Contribution +35% (Faith with Righteous)
Long PigTorturer · Intrigue2
  • Intimidated Vassal Levy Contribution +15% (Not Governments with unique government perks)
  • Terrified Vassal Levy Contribution +30% (Not Governments with unique government perks)
Honored to ServeAdministrator · Stewardship1
  • Powerful Vassal Councillor Levy Contribution +20% (Not Governments with unique government perks)
Large FellowshipAdministrator · Stewardship1
  • Vassal Levy Contribution +20% (Not Adventurer government)
On the RoadArchitect · Stewardship1
  • Garrison Size +20% (Not Adventurer government)
Prepared ConscriptionOverseer · Martial1
  • Friendly Territory Levy Reinforcement Rate +100% (Not Adventurer government)
See How It's DoneArchitect · Stewardship1
  • Levy Reinforcement Rate +100% (Not Adventurer government)

Best perks for men-at-arms & knights

16 perks with at least one positive men-at-arms & knights effect, the ones with the most such effects first.

  1. 1
    Parthian TacticsStrategist · Martial10men-at-arms effects
    • Light Cavalry Pursuit +20%
    • Light Cavalry Toughness +30%
    • Heavy Cavalry Pursuit +20%
    • Heavy Cavalry Toughness +30%
    • and 6 more on its page
  2. 2
    Hit and RunStrategist · Martial8men-at-arms effects
    • Spearmen Toughness +30%
    • Archer Damage +30%
    • Heavy Infantry Toughness +15%
    • Heavy Infantry Damage +15%
    • and 4 more on its page
  3. 3
    Organized MarchStrategist · Martial5men-at-arms effects
    • Heavy Infantry Screen +25%
    • Spearmen Screen +25%
    • Archer Screen +25%
    • Skirmisher Screen +25%
    • and 1 more on its page
  1. 4Camp GuardKnight Effectiveness per Diplomacy Skill +0.5% · Monthly Prestige per Knight +1%3men-at-arms effects
  2. 5Prepared ConscriptionArmy Gold Maintenance -15% · Men-at-Arms Recruitment Cost -20%2men-at-arms effects
  3. 6Household GuardNumber of Knights +4 · Number of Knights +22men-at-arms effects
  4. 7A Known NameKnight Effectiveness per Dread +0.1%1men-at-arms effect
  5. 8Applied ScholarshipKnight Effectiveness per Learning Skill +0.5%1men-at-arms effect
  6. 9Chivalric DominanceKnight Effectiveness +75%1men-at-arms effect

Largest Men-at-Arms Recruitment Cost

All 4 perks by this modifier's value

  1. 1Take the Custom Where it ComesAdventurer government-25%
  2. 2Prepared ConscriptionAdventurer government-20%
  3. 3Soldiers of Lesser FortuneAdventurer government-20%
  4. 4Serve the CrownAdventurer government-10%
All 16 perks for men-at-arms & knights as a table
perkEffectsWhat it gives
Parthian TacticsStrategist · Martial10
  • Light Cavalry Pursuit +20%
  • Light Cavalry Toughness +30%
  • Heavy Cavalry Pursuit +20%
  • Heavy Cavalry Toughness +30%
  • and 6 more on its page
Hit and RunStrategist · Martial8
  • Spearmen Toughness +30%
  • Archer Damage +30%
  • Heavy Infantry Toughness +15%
  • Heavy Infantry Damage +15%
  • and 4 more on its page
Organized MarchStrategist · Martial5
  • Heavy Infantry Screen +25%
  • Spearmen Screen +25%
  • Archer Screen +25%
  • Skirmisher Screen +25%
  • and 1 more on its page
Camp GuardAugust · Diplomacy3
  • Knight Effectiveness per Diplomacy Skill +0.5% (Adventurer government)
  • Monthly Prestige per Knight +1% (Not Adventurer government)
  • Monthly Piety per Knight +1% (Mandala government)
Prepared ConscriptionOverseer · Martial2
  • Army Gold Maintenance -15% (Not Adventurer government)
  • Men-at-Arms Recruitment Cost -20% (Adventurer government)
Household GuardGallant · Martial2
  • Number of Knights +4 (Not Administrative government)
  • Number of Knights +2 (Administrative government)
A Known NameAugust · Diplomacy1
  • Knight Effectiveness per Dread +0.1% (Not Adventurer government)
Applied ScholarshipScholar · Learning1
  • Knight Effectiveness per Learning Skill +0.5% (Adventurer government)
Chivalric DominanceGallant · Martial1
  • Knight Effectiveness +75% (Not Administrative government)
Hard RuleOverseer · Martial1
  • Men-at-Arms Damage +10% (Adventurer government)
High-stakes BarteringAvaricious · Stewardship1
  • Men-at-Arms Maintenance per Dread -1% (Not Adventurer government)
Take the Custom Where it ComesScholar · Learning1
  • Men-at-Arms Recruitment Cost -25% (Adventurer government)
Wandering MissionaryTheologian · Learning1
  • Monthly Piety per Knight +1% (Not Governments with merit)
Soldiers of Lesser FortuneOverseer · Martial1
  • Men-at-Arms Recruitment Cost -20% (Adventurer government)
Serve the CrownOverseer · Martial1
  • Men-at-Arms Recruitment Cost -10% (Adventurer government)
Defensive NegotiationsDiplomat · Diplomacy1
  • Knight Effectiveness +10% (Adventurer government)

Best perks for warfare: advantage, supply & movement

14 perks with at least one positive warfare: advantage, supply & movement effect, the ones with the most such effects first.

  1. 1
    SappersStrategist · Martial6warfare effects
    • Heavy Infantry Siege Progress +0.1
    • Spearmen Siege Progress +0.1
    • Archer Siege Progress +0.1
    • Skirmisher Siege Progress +0.1
    • and 2 more on its page
  2. 2
    Enduring HardshipsOverseer · Martial3warfare effects
    • Additional fort level +1 (Not Adventurer government)
    • Defender Advantage +10 (Adventurer government)
    • Friendly Fatal Casualties -25% (Adventurer government)
  3. 3
    Defender of the FaithTheologian · Learning2warfare effects
    • Additional fort level +1 (Theocracy governments)
    • Tolerance advantage mod +10 (Faith with Fundamentalist)
  1. 4Engineered for DestructionSiege Weapon Effectiveness +40% · Naval Speed +25%2warfare effects
  2. 5Living Off the LandSupply Capacity +200% · Raid Speed +25%2warfare effects
  3. 6Never Back DownAdvantage +5 · Friendly Fatal Casualties -20%2warfare effects
  4. 7Applied ScholarshipEnemy Defensive Advantage -50%1warfare effect
  5. 8Camp ScientistsSiege Phase Time -15%1warfare effect
  6. 9Chivalric DominanceSame heritage county advantage +51warfare effect

Largest Additional fort level

All 3 perks by this modifier's value

  1. 1Defender of the FaithTheocracy governments+1
  2. 2Enduring HardshipsNot Adventurer government+1
  3. 3On the RoadNot Adventurer government+1
All 14 perks for warfare: advantage, supply & movement as a table
perkEffectsWhat it gives
SappersStrategist · Martial6
  • Heavy Infantry Siege Progress +0.1
  • Spearmen Siege Progress +0.1
  • Archer Siege Progress +0.1
  • Skirmisher Siege Progress +0.1
  • and 2 more on its page
Enduring HardshipsOverseer · Martial3
  • Additional fort level +1 (Not Adventurer government)
  • Defender Advantage +10 (Adventurer government)
  • Friendly Fatal Casualties -25% (Adventurer government)
Defender of the FaithTheologian · Learning2
  • Additional fort level +1 (Theocracy governments)
  • Tolerance advantage mod +10 (Faith with Fundamentalist)
Engineered for DestructionStrategist · Martial2
  • Siege Weapon Effectiveness +40%
  • Naval Speed +25%
Living Off the LandStrategist · Martial2
  • Supply Capacity +200%
  • Raid Speed +25% (Not Adventurer government)
Never Back DownGallant · Martial2
  • Advantage +5
  • Friendly Fatal Casualties -20%
Applied ScholarshipScholar · Learning1
  • Enemy Defensive Advantage -50% (Adventurer government)
Camp ScientistsScholar · Learning1
  • Siege Phase Time -15% (Adventurer government)
Chivalric DominanceGallant · Martial1
  • Same heritage county advantage +5 (Administrative government)
Hard RuleOverseer · Martial1
  • Siege Progress against Revolts +50% (Not Adventurer government)
ImpressmentOverseer · Martial1
  • Controlled Territory Defender Advantage +5 (Not Adventurer government)
On the RoadArchitect · Stewardship1
  • Additional fort level +1 (Not Adventurer government)
Organized MarchStrategist · Martial1
  • Army Movement Speed +15%
Well PreparedWayfarer · Wandering1
  • Supply Duration +25%

Best perks for prestige & piety

24 perks with at least one positive prestige & piety effect, the ones with the most such effects first.

  1. 1
    Guest of HonorAugust · Diplomacy5prestige effects
    • Monthly Prestige per Powerful Vassal on the Council +4% (Not Governments with unique government perks)
    • Monthly Renown from Blood Brothers +2% (Nomadic government)
    • Monthly Prestige per Court Position +1% (Sōryō government)
    • Monthly Prestige per Court Position +1% (Ritsuryō government)
    • and 1 more on its page
  2. 2
    Cutting CostsArchitect · Stewardship4prestige effects
    • Holding Construction Cost -5% (Not Adventurer government)
    • Holding Construction Cost -5% (Not Adventurer government)
    • Building Construction Cost -5% (Not Adventurer government)
    • Building Construction Cost -5% (Not Adventurer government)
  3. 3
    DignityAugust · Diplomacy4prestige effects
    • Diplomacy per Level of Fame +1
    • Diplomacy per Level of Fame +1 (Adventurer government)
    • Martial per Level of Fame +1 (Adventurer government)
    • Intrigue per Level of Fame +1 (Adventurer government)
  1. 4Defender of the FaithProwess per Level of Devotion +2 · Diplomacy per Level of Devotion +13prestige effects
  2. 5RadiantMartial per Level of Devotion +1 · Intrigue per Level of Devotion +13prestige effects
  3. 6Long PigPrestige per Dread +0.05/month · Prestige per Dread +0.05/month3prestige effects
  4. 7Acclaimed AuthorsDomicile Piety +0.5/month · Domicile Piety +0.5/month2prestige effects
  5. 8Best Foot ForwardTitle Creation Piety Cost -20% · Monthly Domicile Prestige +5%2prestige effects
  6. 9Camp GuardMonthly Prestige per Knight +1% · Monthly Piety per Knight +1%2prestige effects
All 24 perks for prestige & piety as a table
perkEffectsWhat it gives
Guest of HonorAugust · Diplomacy5
  • Monthly Prestige per Powerful Vassal on the Council +4% (Not Governments with unique government perks)
  • Monthly Renown from Blood Brothers +2% (Nomadic government)
  • Monthly Prestige per Court Position +1% (Sōryō government)
  • Monthly Prestige per Court Position +1% (Ritsuryō government)
  • and 1 more on its page
Cutting CostsArchitect · Stewardship4
  • Holding Construction Cost -5% (Not Adventurer government)
  • Holding Construction Cost -5% (Not Adventurer government)
  • Building Construction Cost -5% (Not Adventurer government)
  • Building Construction Cost -5% (Not Adventurer government)
DignityAugust · Diplomacy4
  • Diplomacy per Level of Fame +1
  • Diplomacy per Level of Fame +1 (Adventurer government)
  • Martial per Level of Fame +1 (Adventurer government)
  • Intrigue per Level of Fame +1 (Adventurer government)
Defender of the FaithTheologian · Learning3
  • Prowess per Level of Devotion +2 (Faith with Fundamentalist)
  • Diplomacy per Level of Devotion +1 (Faith with Pluralist)
  • Monthly Piety +10% (Faith with Pluralist)
RadiantTheologian · Learning3
  • Martial per Level of Devotion +1 (Adventurer government)
  • Intrigue per Level of Devotion +1 (Adventurer government)
  • Prowess per Level of Devotion +1 (Adventurer government)
Long PigTorturer · Intrigue3
  • Prestige per Dread +0.05/month (Sōryō government)
  • Prestige per Dread +0.05/month (Ritsuryō government)
  • Piety per Dread 0/month (Mandala government)
Acclaimed AuthorsScholar · Learning2
  • Domicile Piety +0.5/month (Ritsuryō government)
  • Domicile Piety +0.5/month (Sōryō government)
Best Foot ForwardDiplomat · Diplomacy2
  • Title Creation Piety Cost -20% (Mandala government)
  • Monthly Domicile Prestige +5% (Sōryō government)
Camp GuardAugust · Diplomacy2
  • Monthly Prestige per Knight +1% (Not Adventurer government)
  • Monthly Piety per Knight +1% (Mandala government)
Do You Know Who I AmAugust · Diplomacy2
  • Prestige per Legitimacy Level +0.15/month (Not Adventurer government)
  • Piety per Legitimacy Level +0.15/month (Mandala government)
Visiting ChurchesTheologian · Learning2
  • Monthly Domicile Piety +5% (Governments using domicile but not adventurer)
  • Monthly Piety from Buildings +100% (Faith with Lay Clergy)
Wandering MissionaryTheologian · Learning2
  • Monthly Piety per Knight +1% (Not Governments with merit)
  • Stress Loss per Level of Devotion +10% (Governments with merit)
A Known NameAugust · Diplomacy1
  • Monthly Prestige per Dread +0.4% (Not Adventurer government)
A Life of GloryAugust · Diplomacy1
  • Level of Fame Impact +100%
Applied ScholarshipScholar · Learning1
  • Learning per Level of Fame +1
Bound by BloodFamily Hierarch · Diplomacy1
  • Monthly Prestige from Blood Brothers +5% (Nomadic government)
Chivalric DominanceGallant · Martial1
  • Accolade Glory Gain +10% (Not Adventurer government)
Experienced ForagersAvaricious · Stewardship1
  • Stewardship per Level of Devotion +1 (Theocracy governments)
FaithfulTheologian · Learning1
  • Piety Rewards +5% (Faith with Theocratic)
GravitasAugust · Diplomacy1
  • Stress Loss per Level of Fame +10%
Honored to ServeAdministrator · Stewardship1
  • Tributary Piety contributions +50% (Mandala government)
Local HeroWayfarer · Wandering1
  • Diplomacy per Level of Fame +1
Religious CampTheologian · Learning1
  • Stress Loss per Level of Devotion +10% (Mandala government)
Strength in DiversityScholar · Learning1
  • Faith Conversion Cost -75%

Best perks for opinion, control & legitimacy

38 perks with at least one positive opinion, control & legitimacy effect, the ones with the most such effects first.

  1. 1
    Renowned ArtificersArchitect · Stewardship7opinion effects
    • Domain Limit +1 (Governments using domain limit)
    • Minimum Domain Limit +1 (Nomadic government)
    • Maximum Domain Limit +1 (Nomadic government)
    • Maximum Domain Limit +1 (Mandala government)
    • and 3 more on its page
  2. 2
    King of the WildsInspector · Wandering5opinion effects
    • Domain Limit +1 (Governments using domain limit)
    • Maximum Domain Limit +1 (Nomadic government)
    • Maximum Domain Limit +1 (Mandala government)
    • Maximum Domain Limit +1 (Ritsuryō government)
    • and 1 more on its page
  3. 3
    Open-MindedScholar · Learning4opinion effects
    • Different Culture Opinion +15 (Not Theocracy governments)
    • Different faith county opinion -15% (Theocracy governments)
    • Minority Vassal Opinion +15 (Not Adventurer government)
    • Cultural Acceptance Gain +20% (Not Adventurer government)
  1. 4Visiting ChurchesZealot Vassal Opinion +50 · Same Faith Opinion +154opinion effects
  2. 5Likable BossDirect Vassal Opinion +10 · Tributary Opinion +104opinion effects
  3. 6Defensive NegotiationsFellow Vassal Opinion +15 · Fellow Tributary Opinion +154opinion effects
  4. 7Long PigPrestige per Dread +0.05/month · Prestige per Dread +0.05/month4opinion effects
  5. 8Guest of HonorCouncillor Opinion +10 · Councillor Opinion +104opinion effects
  6. 9Defender of the FaithClergy Opinion +20 · Tyranny Gain -25%3opinion effects

Largest Domain Limit

All 4 perks by this modifier's value

  1. 1Absolute ControlGovernments using domain limit+1
  2. 2King of the WildsGovernments using domain limit+1
  3. 3Long PigGovernments using domain limit+1
  4. 4Renowned ArtificersGovernments using domain limit+1

Largest Different Culture Opinion

All 3 perks by this modifier's value

  1. 1Adaptive TraditionsAdventurer government+15
  2. 2Open-MindedNot Theocracy governments+15
  3. 3Far and Wide+10

Largest Zealot Vassal Opinion

All 3 perks by this modifier's value

  1. 1Visiting ChurchesNomadic government+50
  2. 2Defender of the FaithFaith with Righteous+20
  3. 3FaithfulFaith with Lay Clergy+10
All 38 perks for opinion, control & legitimacy as a table
perkEffectsWhat it gives
Renowned ArtificersArchitect · Stewardship7
  • Domain Limit +1 (Governments using domain limit)
  • Minimum Domain Limit +1 (Nomadic government)
  • Maximum Domain Limit +1 (Nomadic government)
  • Maximum Domain Limit +1 (Mandala government)
  • and 3 more on its page
King of the WildsInspector · Wandering5
  • Domain Limit +1 (Governments using domain limit)
  • Maximum Domain Limit +1 (Nomadic government)
  • Maximum Domain Limit +1 (Mandala government)
  • Maximum Domain Limit +1 (Ritsuryō government)
  • and 1 more on its page
Open-MindedScholar · Learning4
  • Different Culture Opinion +15 (Not Theocracy governments)
  • Different faith county opinion -15% (Theocracy governments)
  • Minority Vassal Opinion +15 (Not Adventurer government)
  • Cultural Acceptance Gain +20% (Not Adventurer government)
Visiting ChurchesTheologian · Learning4
  • Zealot Vassal Opinion +50 (Nomadic government)
  • Same Faith Opinion +15 (Nomadic government)
  • Liege Opinion +25 (Ecclesiastical government)
  • Realm Priest Opinion +50 (Faith with Theocratic)
Likable BossAdministrator · Stewardship4
  • Direct Vassal Opinion +10 (Not Adventurer government)
  • Tributary Opinion +10 (Not Adventurer government)
  • Suzerain Opinion +20 (Not Adventurer government)
  • Liege Opinion +20 (Not Adventurer government)
Defensive NegotiationsDiplomat · Diplomacy4
  • Fellow Vassal Opinion +15 (Not Adventurer government)
  • Fellow Tributary Opinion +15 (Not Adventurer government)
  • Fellow Confederation Member Opinion +15 (Nomadic government)
  • Independent Ruler Opinion +15 (Not Adventurer government)
Long PigTorturer · Intrigue4
  • Prestige per Dread +0.05/month (Sōryō government)
  • Prestige per Dread +0.05/month (Ritsuryō government)
  • Domain Limit +1 (Governments using domain limit)
  • Piety per Dread 0/month (Mandala government)
Guest of HonorAugust · Diplomacy4
  • Councillor Opinion +10 (Not Governments with unique government perks)
  • Councillor Opinion +10 (Sōryō government)
  • Councillor Opinion +10 (Ritsuryō government)
  • Councillor Opinion +10 (Mandala government)
Defender of the FaithTheologian · Learning3
  • Clergy Opinion +20 (Faith with Fundamentalist)
  • Tyranny Gain -25% (Faith with Righteous)
  • Zealot Vassal Opinion +20 (Faith with Righteous)
A Known NameAugust · Diplomacy2
  • Monthly Prestige per Dread +0.4% (Not Adventurer government)
  • Knight Effectiveness per Dread +0.1% (Not Adventurer government)
Do You Know Who I AmAugust · Diplomacy2
  • Prestige per Legitimacy Level +0.15/month (Not Adventurer government)
  • Piety per Legitimacy Level +0.15/month (Mandala government)
Knowing the LandInspector · Wandering2
  • Parochial Vassal Opinion +10 (Settled governments)
  • Barons And Minor Landholders Vassal Opinion +10 (Settled governments)
Serve the CrownOverseer · Martial2
  • Natural Dread +15
  • Monthly county control growth +0.3/month (Not Adventurer government)
Far and WideWayfarer · Wandering2
  • Different Faith Opinion +10
  • Different Culture Opinion +10
Honored to ServeAdministrator · Stewardship2
  • House Opinion +5 (Sōryō government)
  • Close Family Opinion +5 (Sōryō government)
Absolute ControlOverseer · Martial1
  • Domain Limit +1 (Governments using domain limit)
Adaptive TraditionsDiplomat · Diplomacy1
  • Different Culture Opinion +15 (Adventurer government)
Benevolent IntentAugust · Diplomacy1
  • Tributary Opinion +10 (Mandala government)
Best Foot ForwardDiplomat · Diplomacy1
  • Independent Ruler Opinion +20 (Adventurer government)
Content CampDiplomat · Diplomacy1
  • … Opinion +20 (Adventurer government)
Crime PaysTorturer · Intrigue1
  • Dread Gain per Tyranny +0.5 (Not Adventurer government)
Detailed CookbooksAvaricious · Stewardship1
  • Republican Ruler Opinion +20 (Not Adventurer government)
DignityAugust · Diplomacy1
  • Legitimacy Loss -50% (Not Adventurer government)
DreadfulTorturer · Intrigue1
  • Dread Gain +30%
Forever InfamousTorturer · Intrigue1
  • Dread Decay -1000%
GravitasAugust · Diplomacy1
  • Legitimacy Gain +5% (Not Adventurer government)
Heart of the FamilyFamily Hierarch · Diplomacy1
  • Close Family Opinion +15
High-stakes BarteringAvaricious · Stewardship1
  • Men-at-Arms Maintenance per Dread -1% (Not Adventurer government)
Inspirational JourneysArchitect · Stewardship1
  • Popular Opinion +50 (Not Adventurer government)
Loyalty and RespectGallant · Martial1
  • Spouse Opinion +50
MeritocracyAdministrator · Stewardship1
  • Courtier and Guest Opinion +15
Strength in DiversityScholar · Learning1
  • Different Faith Opinion +15
Tight-knitAdministrator · Stewardship1
  • Councillor Opinion +20 (Not Adventurer government)
Travel CompanionWayfarer · Wandering1
  • Travel Companion Opinion +15
Hard RuleOverseer · Martial1
  • Dread Gain +20%
Right-Hand ManInspector · Wandering1
  • Monthly county control growth +0.15/month (Nomadic government)
FaithfulTheologian · Learning1
  • Zealot Vassal Opinion +10 (Faith with Lay Clergy)
Loyal OfficersAdministrator · Stewardship1
  • Monthly Tyranny 0 (Not Adventurer government)

Best perks for skills & lifestyle experience

6 perks with at least one positive skills & lifestyle experience effect, the ones with the most such effects first.

  1. 1
    RadiantTheologian · Learning3skills effects
    • Martial per Level of Devotion +1 (Adventurer government)
    • Intrigue per Level of Devotion +1 (Adventurer government)
    • Prowess per Level of Devotion +1 (Adventurer government)
  2. 2
    Defender of the FaithTheologian · Learning2skills effects
    • Prowess per Level of Devotion +2 (Faith with Fundamentalist)
    • Diplomacy per Level of Devotion +1 (Faith with Pluralist)
  3. 3
    Experienced ForagersAvaricious · Stewardship1skills effect
    • Stewardship per Level of Devotion +1 (Theocracy governments)
  1. 4Religious CampStress Loss per Level of Devotion +10%1skills effect
  2. 5Stalwart LeaderProwess +41skills effect
  3. 6Wandering MissionaryStress Loss per Level of Devotion +10%1skills effect
All 6 perks for skills & lifestyle experience as a table
perkEffectsWhat it gives
RadiantTheologian · Learning3
  • Martial per Level of Devotion +1 (Adventurer government)
  • Intrigue per Level of Devotion +1 (Adventurer government)
  • Prowess per Level of Devotion +1 (Adventurer government)
Defender of the FaithTheologian · Learning2
  • Prowess per Level of Devotion +2 (Faith with Fundamentalist)
  • Diplomacy per Level of Devotion +1 (Faith with Pluralist)
Experienced ForagersAvaricious · Stewardship1
  • Stewardship per Level of Devotion +1 (Theocracy governments)
Religious CampTheologian · Learning1
  • Stress Loss per Level of Devotion +10% (Mandala government)
Stalwart LeaderGallant · Martial1
  • Prowess +4
Wandering MissionaryTheologian · Learning1
  • Stress Loss per Level of Devotion +10% (Governments with merit)

Best perks for health, stress & bloodline

13 perks with at least one positive health, stress & bloodline effect, the ones with the most such effects first.

  1. 1
    Thriving in ChaosTorturer · Intrigue3health effects
    • Martial per Stress Level +4
    • Intrigue per Stress Level +4
    • Prowess per Stress Level +6
  2. 2
    HealthyWhole of Body · Learning2health effects
    • Health +0.5
    • Plague Resistance +5 (Not Adventurer government)
  3. 3
    CarefreeWhole of Body · Learning1health effect
    • Stress Gain -20%
  1. 4Enduring HardshipsPlague Resistance +101health effect
  2. 5Experienced ForagersMonthly Income per Stress Level +10%1health effect
  3. 6GravitasStress Loss per Level of Fame +10%1health effect
  4. 7Iron ConstitutionNegate fertility penalty +30%1health effect
  5. 8Like Weeds in a GardenFertility +30%1health effect
  6. 9Religious CampStress Loss per Level of Devotion +10%1health effect

Largest Plague Resistance

All 4 perks by this modifier's value

  1. 1Enduring HardshipsNot Adventurer government+10
  2. 2HealthyNot Adventurer government+5
  3. 3Right-Hand ManNomadic government+5
  4. 4Wash Your HandsNot Adventurer government+5
All 13 perks for health, stress & bloodline as a table
perkEffectsWhat it gives
Thriving in ChaosTorturer · Intrigue3
  • Martial per Stress Level +4
  • Intrigue per Stress Level +4
  • Prowess per Stress Level +6
HealthyWhole of Body · Learning2
  • Health +0.5
  • Plague Resistance +5 (Not Adventurer government)
CarefreeWhole of Body · Learning1
  • Stress Gain -20%
Enduring HardshipsOverseer · Martial1
  • Plague Resistance +10 (Not Adventurer government)
Experienced ForagersAvaricious · Stewardship1
  • Monthly Income per Stress Level +10% (Not Adventurer government)
GravitasAugust · Diplomacy1
  • Stress Loss per Level of Fame +10%
Iron ConstitutionWhole of Body · Learning1
  • Negate fertility penalty +30%
Like Weeds in a GardenSeducer · Intrigue1
  • Fertility +30%
Religious CampTheologian · Learning1
  • Stress Loss per Level of Devotion +10% (Mandala government)
Take the Custom Where it ComesScholar · Learning1
  • County Fertility Growth +15% (Nomadic government)
Wandering MissionaryTheologian · Learning1
  • Stress Loss per Level of Devotion +10% (Governments with merit)
Right-Hand ManInspector · Wandering1
  • Plague Resistance +5 (Nomadic government)
Wash Your HandsWhole of Body · Learning1
  • Plague Resistance +5 (Not Adventurer government)