


Titular kingdom
Winideheim
A titular kingdom of patch 1.20.1.2: no de jure land of its own. Below: how it is formed, its coat of arms and its title ID.
give_title k_winideheimThe titular kingdom of Winideheim (title ID k_winideheim) is in Crusader Kings III. It has no de jure land, so the title view cannot create it. Console: give_title k_winideheim. Patch 1.20.1.2, from game/common/landed_titles/00_landed_titles.txt and game/common/defines/00_defines.txt.
Quick answers (1)
- How do you form Winideheim in CK3?
- Winideheim has no de jure land, so the title view cannot create it.
How to form Winideheim
Create it from the title view
Winideheim has no de jure land, so the title window answers “Winideheim does not have any De Jure Counties.”.
Extra conditions written for Winideheim
- Never
Usurping a kingdom costs 500 gold and gives 400 prestige; destroying one costs 800 prestige and 50 legitimacy. See also the domain, vassal and duchy limits. Patch 1.20.1.2: common/defines/00_defines.txt (NTitle), common/landed_titles/00_landed_titles.txt.


Winideheim coat of arms
The coat as the game defines it, ready for the coat-of-arms designer's Paste. The text is the definition from common/coat_of_arms with its @values worked out — not tried in the game yet. Coats a title changes to in play (a conquest, a new dynasty) are not shown. All coats of arms
Show the code
k_winideheim={
pattern="pattern_solid.dds"
color1="black"
color2="white"
colored_emblem={
texture="ce_lion_rampant.dds"
color1="white"
color2="red"
color3="black"
}
}Source: game/common/landed_titles/00_landed_titles.txt and the English localisation, Crusader Kings III 1.20.1.2. Commands as listed on the official wiki's console page. See also title IDs, character IDs, dynasty IDs and nicknames.