


Hegemony
India
The hegemony of India in patch 1.20.1.2: 0 de jure empires and 0 counties.
give_title h_indiaThe hegemony of India (title ID h_india) has 0 de jure empires in Crusader Kings III. To create it from the title view you need 2 empire titles (or 1 hegemony title) and enough of its de jure counties, and it costs 2,000 gold for 600 prestige and 100 legitimacy; it is also formed through the decision Become Chakravarti. Console: give_title h_india. Patch 1.20.1.2, from game/common/landed_titles/00_landed_titles.txt and game/common/defines/00_defines.txt.
Quick answers (1)
- How do you form India in CK3?
- To create India from the title view you need 2 empire titles (or 1 hegemony title) and enough of its de jure counties, and it costs 2,000 gold for 600 prestige and 100 legitimacy; it is also formed through the decision Become Chakravarti.
How to form India
The decision that hands it over
Their effects make someone the holder of h_india — read from common/decisions, the scripted effects they call and the events they fire. Some hand it to another character the decision names.
Become Chakravarti
- Completely Controls Rajasthan
- Completely Controls Deccan Empire
- Completely Controls Pracya
500Piety
variesGold
variesTreasury
Create it from the title view
- You need one of
- 2 empire titles
- 1 hegemony title
“You need one of the following:” · titles you hold or completely control (
CREATE_TITLE_OR_TIER_HEGEMONY)- De jure counties
- Enough of its de jure counties: the window says “You only have … of … required Counties”. How many it asks for is worked out by the game's code, not written in the files.
- Cost
2,000goldDiscounts can bring it down to 400 gold at least (20% — what lowers it). Mandala rulers also need piety level 5 and pay 10,000 piety.
- You gain
600prestige100legitimacy
Extra conditions written for India
If
One of these
- Game rule set to “Enabled”
or
Game rule set to “Enabled, Headless Exempt”
Then
If
One of these
- Game rule set to “Enabled”
or
Game rule set to “Enabled, Headless Exempt”
One of these
- Your Government is Feudal
or
Your Government is Clanor
Your Government is a Tribal-type Governmentor
Your Government is Sōryō
Then
If
One of these
- Game rule set to “Enabled”
or
Game rule set to “Enabled, Headless Exempt”
One of these
- Your Government is Feudal
or
Your Government is Clanor
Your Government is a Tribal-type Governmentor
Your Government is Sōryō
None of these
- Your faith: Has a Doctrine or Tenet with Prevents Tribal Rulers from changing Government type · Grants the Unreformed Pagan Combat Advantage
Then
If
Then
- Must be on good terms with the Head of Faith
- A majority of Powerful Vassals must have a positive Opinion of you (…/…)
Else if
Then
One of these
- You are the Head of Faith
or
Head of Faith must have a positive Opinion of you
- A majority of Powerful Vassals must have a positive Opinion of you (…/…)
Otherwise
- If game rule set to “Enabled”: A majority of Powerful Vassals must have a positive Opinion of you (…/…)
- If played by the AI:
If
Then
- Depending on has game rule:
- When has game rule is title creation imperial power projection any power advantage: Due to your Imperial Power Projection game rule setting, you must have at least one of the following with every neighboring Empire: Be married to their Close Family · Have a Strong Hook on their Ruler · Be at least 50% stronger than their total forces
- When has game rule is title creation imperial power projection hard power only: Due to your Imperial Power Projection game rule setting, you must be at least 50% stronger than every neighboring Empire
- When has game rule is title creation imperial power projection soft power only: Due to your Imperial Power Projection game rule setting, you must have at least one of the following with every neighboring Empire: Be married to their Close Family · Have a Strong Hook on their Ruler
- When has game rule is title creation imperial power projection hard power only strict:
- When has game rule is title creation imperial power projection any power strict:
- Due to your Imperial Power Projection game rule setting, you must have at least one of the following with every neighboring Empire: Be married to their Close Family · Have a Strong Hook on their Ruler · Be at least 50% stronger than their total forces
- Due to your Imperial Power Projection game rule setting, you must have at least one of the following with every Empire which shares any De Jure territory in your Realm: Be married to their Close Family · Have a Strong Hook on their Ruler · Be at least 50% stronger than their total forces
- In any other case:
always = yes
- Depending on has game rule:
Usurping a hegemony costs 2,000 gold and gives 600 prestige; destroying one costs 2,200 prestige and 100 legitimacy. See also the domain, vassal and duchy limits. Patch 1.20.1.2: common/defines/00_defines.txt (NTitle), common/landed_titles/00_landed_titles.txt, common/decisions.


India coat of arms
The coat as the game defines it, ready for the coat-of-arms designer's Paste. The text is the definition from common/coat_of_arms with its @values worked out — not tried in the game yet. Coats a title changes to in play (a conquest, a new dynasty) are not shown. All coats of arms
Show the code
h_india={
pattern="pattern_solid.dds"
color1="green"
color2="yellow"
colored_emblem={
texture="ce_lion_pillar_india.dds"
color1="yellow"
color2="yellow"
color3="black"
instance={
position={ 0.5 0.45 }
scale={ 0.90 0.80 }
}
}
}Source: game/common/landed_titles/00_landed_titles.txt and the English localisation, Crusader Kings III 1.20.1.2. Commands as listed on the official wiki's console page. See also title IDs, character IDs, dynasty IDs and nicknames.
