

Empire
Japan
The empire of Japan in patch 1.20.1.2: 3 de jure kingdoms and 59 counties. Its capital is Yamashiro.
give_title e_japan
Japan on the map at the start
On 867.1.1, Japan is a realm of its own, ruled by Yoshifusa (Fujiwara). It holds all of its 59 de jure counties.
- Counties
- 59
- Development
- 385
Realms holding it
- Japan100% · 59
Who holds its counties
- Muneyuki (Abe)2% · 1
- Sadayuki (Abe)2% · 1
- Yoshifuchi (Ariwara)2% · 1
- Yasusada (Ariwara)2% · 1
- Yasumine (Uona-ryū)2% · 1
- Moto'o (Shiki-ke)2% · 1
Cultures
- Yamato100% · 59
Holy sites (7)
Nara · Kizuki-taisha · Itsukushima-jinja · Kashima Jingū · Ise Jingū · Mount Fuji · Hachimangū
Special buildings (15)
Heian Palace · Tada Copper Mine · Kōfuku Temple · Mozu Tombs · University · Itsukushima Shrine · Ise Shrine · Mount Fuji · and 7 more
On 1066.9.15, Japan is a realm of its own, ruled by Yorimichi (Fujiwara). It holds all of its 59 de jure counties.
- Counties
- 59
- Development
- 667
Realms holding it
- Japan100% · 59
Who holds its counties
- Norimoto (Abiru)2% · 1
- Kin'moto (Fujiwara)2% · 1
- Kuninaka (Yoshikado-ryū)2% · 1
- Kunitsune (Yoshiyo-ryū)2% · 1
- Moronari (Koichijō-ryū)2% · 1
Cultures
- Yamato100% · 59
Playable here (2)
- Minamoto YoriyoshiMedium
- Minamoto MorofusaAdvanced
Holy sites (7)
Nara · Kizuki-taisha · Itsukushima-jinja · Kashima Jingū · Ise Jingū · Mount Fuji · Hachimangū
Special buildings (15)
Heian Palace · Tada Copper Mine · Kōfuku Temple · Mozu Tombs · University · Itsukushima Shrine · Ise Shrine · Mount Fuji · and 7 more
On 1178.10.1, Japan is a realm of its own, ruled by Kiyomori (Taira). It holds all of its 59 de jure counties.
- Counties
- 59
- Development
- 1,067
Realms holding it
- Japan100% · 59
Who holds its counties
- Akiyori (Abiru)2% · 1
- Toshitsuna (Ashikaga)2% · 1
- Tomokata (Kajūji)2% · 1
- Motofusa (Matsudono)2% · 1
- Kanezane (Kujō)2% · 1
Cultures
- Yamato100% · 59
Playable here (3)
- Minamoto YoritomoEasy
- Fujiwara MotofusaAdvanced
- Minamoto YoshinakaAdvanced
Holy sites (7)
Nara · Kizuki-taisha · Itsukushima-jinja · Kashima Jingū · Ise Jingū · Mount Fuji · Hachimangū
Special buildings (15)
Heian Palace · Tada Copper Mine · Kōfuku Temple · Mozu Tombs · University · Itsukushima Shrine · Ise Shrine · Mount Fuji · and 7 more
From the map data of each start date: history/titles and history/provinces (holders, development, culture, faith), common/religion/holy_site_types, common/buildings, common/bookmarks.
The empire of Japan (title ID e_japan) has 3 de jure kingdoms in Crusader Kings III. To create it from the title view you need 2 kingdom titles (or 1 empire title or 1 hegemony title) and enough of its de jure counties, and it costs 1,000 gold for 500 prestige and 75 legitimacy. Console: give_title e_japan. Patch 1.20.1.2, from game/common/landed_titles/01_japan.txt and game/common/defines/00_defines.txt.
Quick answers (1)
- How do you form Japan in CK3?
- To create Japan from the title view you need 2 kingdom titles (or 1 empire title or 1 hegemony title) and enough of its de jure counties, and it costs 1,000 gold for 500 prestige and 75 legitimacy.
How to form Japan
Create it from the title view
- You need one of
- 2 kingdom titles
- 1 empire title
- 1 hegemony title
“You need one of the following:” · titles you hold or completely control (
CREATE_TITLE_OR_TIER_EMPIRE)- De jure counties
- Enough of its de jure counties: the window says “You only have … of … required Counties”. How many it asks for is worked out by the game's code, not written in the files.
- Cost
1,000goldDiscounts can bring it down to 200 gold at least (20% — what lowers it). Mandala rulers also need piety level 5 and pay 5,000 piety.
- You gain
500prestige75legitimacy
Extra conditions written for Japan
If
One of these
- Game rule set to “Enabled”
or
Game rule set to “Enabled, Headless Exempt”
Then
If
One of these
- Game rule set to “Enabled”
or
Game rule set to “Enabled, Headless Exempt”
One of these
- Your Government is Feudal
or
Your Government is Clanor
Your Government is a Tribal-type Governmentor
Your Government is Sōryō
Then
If
One of these
- Game rule set to “Enabled”
or
Game rule set to “Enabled, Headless Exempt”
One of these
- Your Government is Feudal
or
Your Government is Clanor
Your Government is a Tribal-type Governmentor
Your Government is Sōryō
None of these
- Your faith: Has a Doctrine or Tenet with Prevents Tribal Rulers from changing Government type · Grants the Unreformed Pagan Combat Advantage
Then
If
Then
- Must be on good terms with the Head of Faith
- A majority of Powerful Vassals must have a positive Opinion of you (…/…)
Else if
Then
One of these
- You are the Head of Faith
or
Head of Faith must have a positive Opinion of you
- A majority of Powerful Vassals must have a positive Opinion of you (…/…)
Otherwise
- If game rule set to “Enabled”: A majority of Powerful Vassals must have a positive Opinion of you (…/…)
- If played by the AI:
If
Then
- Depending on has game rule:
- When has game rule is title creation imperial power projection any power advantage: Due to your Imperial Power Projection game rule setting, you must have at least one of the following with every neighboring Empire: Be married to their Close Family · Have a Strong Hook on their Ruler · Be at least 50% stronger than their total forces
- When has game rule is title creation imperial power projection hard power only: Due to your Imperial Power Projection game rule setting, you must be at least 50% stronger than every neighboring Empire
- When has game rule is title creation imperial power projection soft power only: Due to your Imperial Power Projection game rule setting, you must have at least one of the following with every neighboring Empire: Be married to their Close Family · Have a Strong Hook on their Ruler
- When has game rule is title creation imperial power projection hard power only strict:
- When has game rule is title creation imperial power projection any power strict:
- Due to your Imperial Power Projection game rule setting, you must have at least one of the following with every neighboring Empire: Be married to their Close Family · Have a Strong Hook on their Ruler · Be at least 50% stronger than their total forces
- Due to your Imperial Power Projection game rule setting, you must have at least one of the following with every Empire which shares any De Jure territory in your Realm: Be married to their Close Family · Have a Strong Hook on their Ruler · Be at least 50% stronger than their total forces
- In any other case:
always = yes
- Depending on has game rule:
Usurping a empire costs 1,000 gold and gives 500 prestige; destroying one costs 1,200 prestige and 75 legitimacy. See also the domain, vassal and duchy limits. Patch 1.20.1.2: common/defines/00_defines.txt (NTitle), common/landed_titles/01_japan.txt.


Japan coat of arms
The coat as the game defines it, ready for the coat-of-arms designer's Paste. The text is the definition from common/coat_of_arms with its @values worked out — not tried in the game yet. Coats a title changes to in play (a conquest, a new dynasty) are not shown. All coats of arms
Show the code
e_japan={
pattern="pattern_solid.dds"
color1="red"
colored_emblem={
texture="ce_kamon_chrysanthemum.dds"
color1="yellow"
instance={
position={ 0.5 0.5 }
scale={ 0.9 0.9 }
}
}
}De jure kingdoms of Japan
Each one's de jure counties (common/landed_titles), biggest first, on the game's paper map.
How to use these IDs in the console
- In Steam, add
-debug_modeto the game's launch options (Properties → General). - In the game, open the console with the ` key (§, ~ or ^ on some keyboards).
- Paste the command (
give_title e_japan) and press Enter. Using the console turns achievements off for that game.
Source: game/common/landed_titles/01_japan.txt and the English localisation, Crusader Kings III 1.20.1.2. Commands as listed on the official wiki's console page. See also title IDs, character IDs, dynasty IDs and nicknames.




