CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Coat of arms of Holy Roman Empire

Titular empire

Holy Roman Empire

A titular empire of patch 1.20.1.2: no de jure land of its own. Below: how it is formed, its coat of arms and its title ID.

give_title e_hre

The titular empire of Holy Roman Empire (title ID e_hre) is in Crusader Kings III. It has no de jure land and is formed through the decision Restore the Holy Roman Empire. Console: give_title e_hre. Patch 1.20.1.2, from game/common/landed_titles/00_landed_titles.txt and game/common/defines/00_defines.txt.

Quick answers (1)
How do you form Holy Roman Empire in CK3?
Holy Roman Empire has no de jure land and is formed through the decision Restore the Holy Roman Empire.

How to form Holy Roman Empire

The decision that hands it over

Their effects make someone the holder of e_hre — read from common/decisions, the scripted effects they call and the events they fire. Some hand it to another character the decision names.

  • Restore the Holy Roman Empire

    Revive the Roman Empire in the West

    • Is an Independent Ruler
    • You must follow your Faith's Mainline Rite
    • You or a Direct Vassal must hold East Francia, Bavaria, France, Italy, or Lotharingia
    GoldvariesGoldTreasuryvariesTreasury200Piety

Create it from the title view

Holy Roman Empire has no de jure land, so the title window answers “Holy Roman Empire does not have any De Jure Counties.” — it comes through the decisions above.

Extra conditions written for Holy Roman Empire

  • If

    • One of these

      • Game rule set to “Enabled”
      • or

        Game rule set to “Enabled, Headless Exempt”

    Then

  • If

    • If game rule set to “AI Only”: Is played by the AI
    • Else, if game rule set to “Player Only”: Is played by a person
    • Otherwise:
      • always = yes
    • Highest held Title is at most Kingdom Rank

    Then

    • Depending on has game rule:
      • When has game rule is title creation imperial power projection any power advantage: Due to your Imperial Power Projection game rule setting, you must have at least one of the following with every neighboring Empire: Be married to their Close Family · Have a Strong Hook on their Ruler · Be at least 50% stronger than their total forces
      • When has game rule is title creation imperial power projection hard power only: Due to your Imperial Power Projection game rule setting, you must be at least 50% stronger than every neighboring Empire
      • When has game rule is title creation imperial power projection soft power only: Due to your Imperial Power Projection game rule setting, you must have at least one of the following with every neighboring Empire: Be married to their Close Family · Have a Strong Hook on their Ruler
      • When has game rule is title creation imperial power projection hard power only strict:
        • Due to your Imperial Power Projection game rule setting, you must be at least 50% stronger than every neighboring Empire
        • Due to your Imperial Power Projection game rule setting, you must be at least 50% stronger than every Empire which shares any De Jure territory in your Realm
      • When has game rule is title creation imperial power projection any power strict:
        • Due to your Imperial Power Projection game rule setting, you must have at least one of the following with every neighboring Empire: Be married to their Close Family · Have a Strong Hook on their Ruler · Be at least 50% stronger than their total forces
        • Due to your Imperial Power Projection game rule setting, you must have at least one of the following with every Empire which shares any De Jure territory in your Realm: Be married to their Close Family · Have a Strong Hook on their Ruler · Be at least 50% stronger than their total forces
      • In any other case:
        • always = yes

Usurping a empire costs 1,000 gold and gives 500 prestige; destroying one costs 1,200 prestige and 75 legitimacy. See also the domain, vassal and duchy limits. Patch 1.20.1.2: common/defines/00_defines.txt (NTitle), common/landed_titles/00_landed_titles.txt, common/decisions.

Coat of arms of Holy Roman Empire

Holy Roman Empire coat of arms

The coat as the game defines it, ready for the coat-of-arms designer's Paste. The text is the definition from common/coat_of_arms with its @values worked out — not tried in the game yet. Coats a title changes to in play (a conquest, a new dynasty) are not shown. All coats of arms

Show the code
e_hre={
	pattern="pattern_solid.dds"
	color1="yellow"
	color2="black"
	colored_emblem={
		texture="ce_circle.dds"
		color1="black"
		instance={
			position={ 0.42 0.155 }
			scale={ 0.256 0.256 }
		}
		instance={
			position={ 0.58 0.155 }
			scale={ 0.256 0.256 }
		}
	}
	colored_emblem={
		texture="ce_circle.dds"
		color1="yellow"
		instance={
			position={ 0.42 0.155 }
			scale={ 0.24 0.24 }
		}
		instance={
			position={ 0.58 0.155 }
			scale={ 0.24 0.24 }
		}
	}
	colored_emblem={
		texture="ce_eagle_double.dds"
		color1="black"
		color2="red"
		color3="white"
		instance={
			position={ 0.5 0.5 }
			scale={ 0.9 1.0 }
		}
	}
}

Source: game/common/landed_titles/00_landed_titles.txt and the English localisation, Crusader Kings III 1.20.1.2. Commands as listed on the official wiki's console page. See also title IDs, character IDs, dynasty IDs and nicknames.

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