Scripted trigger
would_agent_accept_petty_bribes_against_target_trigger
would_agent_accept_petty_bribes_against_target_trigger = yesgame/common/scripted_triggers/00_scheme_triggers.txt, line 649 (19 lines). No parameters.
would_agent_accept_petty_bribes_against_target_trigger is a scripted trigger in Crusader Kings III, written at line 649 of its file. It takes no parameters: would_agent_accept_petty_bribes_against_target_trigger = yes (or no). The game's script calls it in 1 place, among them Invite to Scheme (interaction). Patch 1.20.1.2, from game/common/scripted_triggers/00_scheme_triggers.txt.
What it checks
If
a check the game hides
Then
None of these
scope:recipient:is_parent_of = scope:scheme.scheme_target_character
If
a check the game hides
Then
None of these
scope:recipient:is_parent_of = scope:scheme.scheme_target_title.holder
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (19 lines of game script)
would_agent_accept_petty_bribes_against_target_trigger = {
exists = scope:scheme
trigger_if = {
limit = {
exists = scope:scheme.scheme_target_character
}
NOT = {
scope:recipient = { is_parent_of = scope:scheme.scheme_target_character }
}
}
trigger_if = {
limit = {
exists = scope:scheme.scheme_target_title
}
NOT = {
scope:recipient = { is_parent_of = scope:scheme.scheme_target_title.holder }
}
}
}As written in game/common/scripted_triggers/00_scheme_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls would_agent_accept_petty_bribes_against_target_trigger.
Character interactions (1)
Source: game/common/scripted_triggers/00_scheme_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.