CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

would_agent_accept_petty_bribes_against_target_trigger

would_agent_accept_petty_bribes_against_target_trigger = yes

game/common/scripted_triggers/00_scheme_triggers.txt, line 649 (19 lines). No parameters.

would_agent_accept_petty_bribes_against_target_trigger is a scripted trigger in Crusader Kings III, written at line 649 of its file. It takes no parameters: would_agent_accept_petty_bribes_against_target_trigger = yes (or no). The game's script calls it in 1 place, among them Invite to Scheme (interaction). Patch 1.20.1.2, from game/common/scripted_triggers/00_scheme_triggers.txt.

What it checks

  • If

    a check the game hides

    Then

    • None of these

      • scope:recipient:
        • is_parent_of = scope:scheme.scheme_target_character
  • If

    a check the game hides

    Then

    • None of these

      • scope:recipient:
        • is_parent_of = scope:scheme.scheme_target_title.holder

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (19 lines of game script)
would_agent_accept_petty_bribes_against_target_trigger = {
	exists = scope:scheme
	trigger_if = {
		limit = {
			exists = scope:scheme.scheme_target_character
		}
		NOT = {
			scope:recipient = { is_parent_of = scope:scheme.scheme_target_character }
		}
	}
	trigger_if = {
		limit = {
			exists = scope:scheme.scheme_target_title
		}
		NOT = {
			scope:recipient = { is_parent_of = scope:scheme.scheme_target_title.holder }
		}
	}
}

As written in game/common/scripted_triggers/00_scheme_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls would_agent_accept_petty_bribes_against_target_trigger.

Character interactions (1)

Source: game/common/scripted_triggers/00_scheme_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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