Scripted trigger
would_actor_consider_dramatic_enticement_trigger
would_actor_consider_dramatic_enticement_trigger = yesgame/common/scripted_triggers/00_scheme_triggers.txt, line 669 (21 lines). No parameters.
would_actor_consider_dramatic_enticement_trigger is a scripted trigger in Crusader Kings III, written at line 669 of its file. It takes no parameters: would_actor_consider_dramatic_enticement_trigger = yes (or no). The game's script calls it in 1 place, among them Invite to Scheme (interaction). Patch 1.20.1.2, from game/common/scripted_triggers/00_scheme_triggers.txt.
What it checks
scope:actor:
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (21 lines of game script)
would_actor_consider_dramatic_enticement_trigger = {
scope:actor = {
OR = {
is_ai = no
has_trait = humble
has_trait = content
has_trait = profligate
AND = {
has_trait = vengeful
has_relation_rival = scope:recipient
}
AND = {
has_trait = impatient
NOR = {
has_trait = arrogant
has_trait = ambitious
}
}
}
}
}As written in game/common/scripted_triggers/00_scheme_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls would_actor_consider_dramatic_enticement_trigger.
Character interactions (1)
Source: game/common/scripted_triggers/00_scheme_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.