CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

would_actor_consider_dramatic_enticement_trigger

would_actor_consider_dramatic_enticement_trigger = yes

game/common/scripted_triggers/00_scheme_triggers.txt, line 669 (21 lines). No parameters.

would_actor_consider_dramatic_enticement_trigger is a scripted trigger in Crusader Kings III, written at line 669 of its file. It takes no parameters: would_actor_consider_dramatic_enticement_trigger = yes (or no). The game's script calls it in 1 place, among them Invite to Scheme (interaction). Patch 1.20.1.2, from game/common/scripted_triggers/00_scheme_triggers.txt.

What it checks

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (21 lines of game script)
would_actor_consider_dramatic_enticement_trigger = {
	scope:actor = {
		OR = {
			is_ai = no
			has_trait = humble
			has_trait = content
			has_trait = profligate
			AND = {
				has_trait = vengeful
				has_relation_rival = scope:recipient
			}
			AND = {
				has_trait = impatient
				NOR = {
					has_trait = arrogant
					has_trait = ambitious
				}
			}
		}
	}
}

As written in game/common/scripted_triggers/00_scheme_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls would_actor_consider_dramatic_enticement_trigger.

Character interactions (1)

Source: game/common/scripted_triggers/00_scheme_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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