Scripted trigger
very_long_pilgrimage_trigger
very_long_pilgrimage_trigger = yesgame/common/scripted_triggers/00_pilgrimage_triggers.txt, line 60 (6 lines). No parameters.
very_long_pilgrimage_trigger is a scripted trigger in Crusader Kings III, written at line 60 of its file. It takes no parameters: very_long_pilgrimage_trigger = yes (or no). The game's script calls it in 1 place, among them give_pilgrimage_reward_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_triggers/00_pilgrimage_triggers.txt.
What it checks
- Your activity: Pilgrimage distance is very long pilgrimage var
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (6 lines of game script)
very_long_pilgrimage_trigger = {
root.involved_activity ?= {
exists = var:pilgrimage_distance
var:pilgrimage_distance = flag:very_long_pilgrimage_var
}
}As written in game/common/scripted_triggers/00_pilgrimage_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls very_long_pilgrimage_trigger.
Scripted effects (1)
Source: game/common/scripted_triggers/00_pilgrimage_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.