CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

vassal_would_join_rebel_faction_relation_trigger

vassal_would_join_rebel_faction_relation_trigger = yes

game/common/scripted_triggers/00_faction_triggers.txt, line 317 (10 lines). No parameters.

vassal_would_join_rebel_faction_relation_trigger is a scripted trigger in Crusader Kings III, written at line 317 of its file. It takes no parameters: vassal_would_join_rebel_faction_relation_trigger = yes (or no). The game's script calls it in 3 places, among them war_for_imprison_effect (scripted effect), war_for_retraction_effect (scripted effect) and war_for_revoke_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_triggers/00_faction_triggers.txt.

What it checks

  • One of these

    • has_relation_lover = scope:rebel_temp
    • or

      has_relation_friend = scope:rebel_temp
  • NOT = { has_relation_lover = scope:liege_temp }
  • NOT = { has_relation_friend = scope:liege_temp }

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (10 lines of game script)
vassal_would_join_rebel_faction_relation_trigger = {
	OR = {
		has_relation_lover = scope:rebel_temp
		has_relation_friend = scope:rebel_temp
	}
	NOR = {
		has_relation_lover = scope:liege_temp
		has_relation_friend = scope:liege_temp
	}
}

As written in game/common/scripted_triggers/00_faction_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls vassal_would_join_rebel_faction_relation_trigger.

Source: game/common/scripted_triggers/00_faction_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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