CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

vassal_would_join_rebel_faction_base_trigger

vassal_would_join_rebel_faction_base_trigger = yes

game/common/scripted_triggers/00_faction_triggers.txt, line 295 (21 lines). No parameters.

vassal_would_join_rebel_faction_base_trigger is a scripted trigger in Crusader Kings III, written at line 295 of its file. It takes no parameters: vassal_would_join_rebel_faction_base_trigger = yes (or no). The game's script calls it in 4 places, among them war_for_imprison_effect (scripted effect), war_for_retraction_effect (scripted effect) and war_for_revoke_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_triggers/00_faction_triggers.txt.

What it checks

  • Highest held Title is more than Barony Rank
  • Is available (not incapable, not imprisoned)
  • NOT = { is_at_war_with = scope:rebel_temp }
  • NOT = { is_at_war_with = scope:liege_temp }
  • Opinion of liege_temp less than 80
  • NOT = { dread_modified_ai_boldness = { dreaded_character = scope:liege_temp value <= -50 } }

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (21 lines of game script)
vassal_would_join_rebel_faction_base_trigger = {
	highest_held_title_tier > tier_barony
	this != scope:rebel_temp
	is_available_quick = {
		ai = yes
		incapable = no
		imprisoned = no
	}
	NOR = {
		is_at_war_with = scope:rebel_temp
		is_at_war_with = scope:liege_temp
		opinion = { # People who really, really like you will still back you
			target = scope:liege_temp
			value >= 80
		}
		dread_modified_ai_boldness = { #Too scared to do anything.
			dreaded_character = scope:liege_temp
			value <= -50
		}
	}
}

As written in game/common/scripted_triggers/00_faction_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls vassal_would_join_rebel_faction_base_trigger.

Script values (1)

  • revoke_refusal_war_rising_strength_value

Source: game/common/scripted_triggers/00_faction_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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