Scripted trigger
vassal_retraction_standard_valid_showing_failures_only_trigger
vassal_retraction_standard_valid_showing_failures_only_trigger = yesgame/common/scripted_triggers/00_interaction_triggers.txt, line 241 (8 lines). No parameters.
vassal_retraction_standard_valid_showing_failures_only_trigger is a scripted trigger in Crusader Kings III, written at line 241 of its file. It takes no parameters: vassal_retraction_standard_valid_showing_failures_only_trigger = yes (or no). The game's script calls it in 2 places, among them … Retract Vassal (interaction) and Retract Vassal (interaction). Patch 1.20.1.2, from game/common/scripted_triggers/00_interaction_triggers.txt.
What it checks
None of these
scope:puppet_or_actor:is_at_war_with = scope:recipient
scope:recipient:NOT = { has_strong_hook = scope:puppet_or_actor }
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (8 lines of game script)
vassal_retraction_standard_valid_showing_failures_only_trigger = {
NOT = {
scope:puppet_or_actor = { is_at_war_with = scope:recipient }
}
scope:recipient = {
NOT = { has_strong_hook = scope:puppet_or_actor }
}
}As written in game/common/scripted_triggers/00_interaction_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls vassal_retraction_standard_valid_showing_failures_only_trigger.
Character interactions (2)
Source: game/common/scripted_triggers/00_interaction_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.