Scripted trigger · Khans of the Steppe files
vassal_grant_de_jure_shift_trigger
vassal_grant_de_jure_shift_trigger = yesgame/common/scripted_triggers/mpo_scripted_triggers.txt, line 1716 (38 lines). No parameters.
vassal_grant_de_jure_shift_trigger is a scripted trigger in Crusader Kings III, in the Khans of the Steppe files, written at line 1716 of its file. It takes no parameters: vassal_grant_de_jure_shift_trigger = yes (or no). The game's script calls it in 1 place, among them Grant Vassal (interaction). Patch 1.20.1.2, from game/common/scripted_triggers/mpo_scripted_triggers.txt.
What it checks
- Title tier at least Duchy
- Title tier exactly scope:secondary actor.highest held title tier
None of these
target_is_de_jure_liege_or_above = scope:recipient.primary_title- Any de jure county › Any county situation › Any participant group:
participant_group_type = nomad_rulers_capital
- Any de jure county holder:
None of these
- Any liege or above:
this = scope:recipient
is_tributary_of_suzerain_or_above = scope:recipient- Their top liege:
is_tributary_of_suzerain_or_above = scope:recipient
- Any liege or above:
- Depending on secondary actor.highest held title tier:
- When secondary actor.highest held title tier is tier kingdom: Any title to title neighboring kingdom:
- When secondary actor.highest held title tier is tier duchy: Any title to title neighboring kingdom:
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (38 lines of game script)
vassal_grant_de_jure_shift_trigger = {
tier >= tier_duchy
tier = scope:secondary_actor.highest_held_title_tier
NOR = {
target_is_de_jure_liege_or_above = scope:recipient.primary_title
any_de_jure_county = {
any_county_situation = {
any_participant_group = {
participant_group_type = nomad_rulers_capital
}
}
}
any_de_jure_county_holder = {
NOR = {
any_liege_or_above = {
this = scope:recipient
}
is_tributary_of_suzerain_or_above = scope:recipient
top_liege = {
is_tributary_of_suzerain_or_above = scope:recipient
}
}
}
}
switch = {
trigger = scope:secondary_actor.highest_held_title_tier
tier_kingdom = {
any_title_to_title_neighboring_kingdom = {
this = scope:recipient.primary_title
}
}
tier_duchy = {
any_title_to_title_neighboring_kingdom = {
this = scope:recipient.primary_title
}
}
}
}As written in game/common/scripted_triggers/mpo_scripted_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls vassal_grant_de_jure_shift_trigger.
Character interactions (1)
Source: game/common/scripted_triggers/mpo_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.