CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger · Khans of the Steppe files

vassal_grant_de_jure_shift_trigger

vassal_grant_de_jure_shift_trigger = yes

game/common/scripted_triggers/mpo_scripted_triggers.txt, line 1716 (38 lines). No parameters.

vassal_grant_de_jure_shift_trigger is a scripted trigger in Crusader Kings III, in the Khans of the Steppe files, written at line 1716 of its file. It takes no parameters: vassal_grant_de_jure_shift_trigger = yes (or no). The game's script calls it in 1 place, among them Grant Vassal (interaction). Patch 1.20.1.2, from game/common/scripted_triggers/mpo_scripted_triggers.txt.

What it checks

  • Title tier at least Duchy
  • Title tier exactly scope:secondary actor.highest held title tier
  • None of these

    • target_is_de_jure_liege_or_above = scope:recipient.primary_title
    • Any de jure county › Any county situation › Any participant group:
      • participant_group_type = nomad_rulers_capital
    • Any de jure county holder:
      • None of these

        • Any liege or above:
          • this = scope:recipient
        • is_tributary_of_suzerain_or_above = scope:recipient
        • Their top liege:
          • is_tributary_of_suzerain_or_above = scope:recipient
  • Depending on secondary actor.highest held title tier:
    • When secondary actor.highest held title tier is tier kingdom: Any title to title neighboring kingdom:
    • When secondary actor.highest held title tier is tier duchy: Any title to title neighboring kingdom:

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (38 lines of game script)
vassal_grant_de_jure_shift_trigger = {
	tier >= tier_duchy
	tier = scope:secondary_actor.highest_held_title_tier
	NOR = {
		target_is_de_jure_liege_or_above = scope:recipient.primary_title
		any_de_jure_county = {
			any_county_situation = {
				any_participant_group = {
					participant_group_type = nomad_rulers_capital
				}
			}
		}
		any_de_jure_county_holder = {
			NOR = {
				any_liege_or_above = {
					this = scope:recipient
				}
				is_tributary_of_suzerain_or_above = scope:recipient
				top_liege = {
					is_tributary_of_suzerain_or_above = scope:recipient
				}
			}
		}
	}
	switch = {
		trigger = scope:secondary_actor.highest_held_title_tier
		tier_kingdom = {
			any_title_to_title_neighboring_kingdom = {
				this = scope:recipient.primary_title
			}
		}
		tier_duchy = {
			any_title_to_title_neighboring_kingdom = {
				this = scope:recipient.primary_title
			}
		}
	}
}

As written in game/common/scripted_triggers/mpo_scripted_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls vassal_grant_de_jure_shift_trigger.

Character interactions (1)

Source: game/common/scripted_triggers/mpo_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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