CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

valid_spouse_councillor_trigger

valid_spouse_councillor_trigger = yes

game/common/scripted_triggers/00_councillor_triggers.txt, line 410 (4 lines). No parameters.

valid_spouse_councillor_trigger is a scripted trigger in Crusader Kings III, written at line 410 of its file. It takes no parameters: valid_spouse_councillor_trigger = yes (or no). The game's script calls it in 74 places, among them …: … Dissidents (event councillor_spouse_learning.2001), …: A Helping Hand (event councillor_spouse_stewardship.2004) and …: A Higher Power (event councillor_spouse_learning.2301). Patch 1.20.1.2, from game/common/scripted_triggers/00_councillor_triggers.txt.

What it checks

Every line of it is script with no tooltip text: the script is below.

The script as written (4 lines of game script)
valid_spouse_councillor_trigger = {
	scope:councillor = { is_available = yes }
	cp:councillor_spouse ?= scope:councillor
}

As written in game/common/scripted_triggers/00_councillor_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls valid_spouse_councillor_trigger.

Events (74)

68 more

Source: game/common/scripted_triggers/00_councillor_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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