Scripted trigger
valid_raid_target_trigger
valid_raid_target_trigger = yesgame/common/scripted_triggers/00_tutorial_triggers.txt, line 8 (9 lines). No parameters.
valid_raid_target_trigger is a scripted trigger in Crusader Kings III, written at line 8 of its file. It takes no parameters: valid_raid_target_trigger = yes (or no). The game's script calls it in 1 place, among them Suggestion: Raid … (suggestions). Patch 1.20.1.2, from game/common/scripted_triggers/00_tutorial_triggers.txt.
What it checks
Every line of it is script with no tooltip text: the script is below.
The script as written (9 lines of game script)
valid_raid_target_trigger = {
NOR = {
has_raid_immunity_against = root
is_allied_to = root
has_truce = root
target_is_vassal_or_below = root
top_liege = root.top_liege
}
}As written in game/common/scripted_triggers/00_tutorial_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls valid_raid_target_trigger.
Suggestions (1)
- Suggestion: Raid …
Source: game/common/scripted_triggers/00_tutorial_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.