CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

valid_raid_target_trigger

valid_raid_target_trigger = yes

game/common/scripted_triggers/00_tutorial_triggers.txt, line 8 (9 lines). No parameters.

valid_raid_target_trigger is a scripted trigger in Crusader Kings III, written at line 8 of its file. It takes no parameters: valid_raid_target_trigger = yes (or no). The game's script calls it in 1 place, among them Suggestion: Raid … (suggestions). Patch 1.20.1.2, from game/common/scripted_triggers/00_tutorial_triggers.txt.

What it checks

Every line of it is script with no tooltip text: the script is below.

The script as written (9 lines of game script)
valid_raid_target_trigger = {
	NOR = {
		has_raid_immunity_against = root
		is_allied_to = root
		has_truce = root
		target_is_vassal_or_below = root
		top_liege = root.top_liege
	}
}

As written in game/common/scripted_triggers/00_tutorial_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls valid_raid_target_trigger.

Suggestions (1)

  • Suggestion: Raid …

Source: game/common/scripted_triggers/00_tutorial_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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