Scripted trigger
valid_laamp_basic_accept_only_trigger
valid_laamp_basic_accept_only_trigger = yesgame/common/scripted_triggers/00_laamp_triggers.txt, line 474 (3 lines). No parameters.
valid_laamp_basic_accept_only_trigger is a scripted trigger in Crusader Kings III, written at line 474 of its file. It takes no parameters: valid_laamp_basic_accept_only_trigger = yes (or no). The game's script calls it in 65 places, among them laamp_base_0001 (contract), laamp_base_0011 (contract) and laamp_base_0021 (contract). Patch 1.20.1.2, from game/common/scripted_triggers/00_laamp_triggers.txt.
The comment above it in the file
triggers that prevent you from only accepting the contract
What it checks
- Is not imprisoned
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (3 lines of game script)
valid_laamp_basic_accept_only_trigger = {
is_imprisoned = no
}As written in game/common/scripted_triggers/00_laamp_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls valid_laamp_basic_accept_only_trigger.
Task contracts (65)
- laamp_base_0001
- laamp_base_0011
- laamp_base_0021
- laamp_base_0031
- laamp_base_0041
- laamp_base_1001
59 more
- laamp_base_1011
- laamp_base_1021
- laamp_base_1031
- laamp_base_1041
- laamp_base_2001
- laamp_base_2011
- laamp_base_2021
- laamp_base_2031
- laamp_base_2041
- laamp_base_3001
- laamp_base_3011
- laamp_base_3021
- laamp_base_3031
- laamp_base_3041
- laamp_base_4001
- laamp_base_4011
- laamp_base_4021
- laamp_base_4031
- laamp_base_4041
- laamp_base_4100
- laamp_base_5001
- laamp_base_5011
- laamp_base_5021
- laamp_base_5031
- laamp_base_5041
- laamp_base_5051
- laamp_base_6001
- laamp_base_6011
- laamp_base_6021
- laamp_base_6031
- laamp_boost_legitimacy_contract
- laamp_construction_contract
- laamp_cultural_minority_contract
- laamp_eliminate_heir_contract
- laamp_fight_faith_conversion_contract
- laamp_find_secret_contract
- laamp_gain_wanderer_contract
- laamp_help_claimant_contract
- laamp_help_fabricate_claim_contract
- laamp_help_faith_conversion_contract
- laamp_help_find_secrets_contract
- laamp_help_increase_control_contract
- laamp_help_train_commanders_contract
- laamp_join_faction_contract
- laamp_join_war_contract
- laamp_prison_break_contract
- laamp_raid_contract
- laamp_religious_minority_contract
- laamp_rid_councillor_contract
- laamp_steal_artifact_contract
- laamp_transport_animal
- laamp_transport_artifact
- laamp_transport_explorer
- laamp_transport_gold
- laamp_transport_vip
- laamp_transport_ward
- laamp_treasure_hunting_contract
- Legitimist Support
- Treasure Map
Source: game/common/scripted_triggers/00_laamp_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.