CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

valid_junior_emperor_candidate_trigger

valid_junior_emperor_candidate_trigger = { LIEGE = … }

game/common/scripted_triggers/00_diarchy_scripted_triggers.txt, line 439 (15 lines). Parameters: $LIEGE$.

valid_junior_emperor_candidate_trigger is a scripted trigger in Crusader Kings III, written at line 439 of its file. A call passes 1 parameter: LIEGE. The game's script calls it in 3 places, among them Elevate Child as Nominal Co-Emperor (interaction), Grant Nominal Co-Emperor status (important action) and sort_junior_emperor_candidates_to_list_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_triggers/00_diarchy_scripted_triggers.txt.

What it checks

  • Is a child
  • is_close_or_extended_family_of = $LIEGE$
  • Is not imprisoned
  • One of these

    • is_courtier_of = $LIEGE$
    • or

      is_vassal_of = $LIEGE$
  • Their government is not unplayable
  • Their government is not a Theocratic-type Government
  • Their government is not Adventurer

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (15 lines of game script)
valid_junior_emperor_candidate_trigger = {
	is_adult = no
	is_close_or_extended_family_of = $LIEGE$
	is_imprisoned = no
	OR = {
		is_courtier_of = $LIEGE$
		is_vassal_of = $LIEGE$
	}
	# Prevent weird governments from taking place.
	NOR = {
		government_has_flag = government_is_republic
		government_has_flag = government_is_theocracy
		government_has_flag = government_is_landless_adventurer
	}
}

As written in game/common/scripted_triggers/00_diarchy_scripted_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls valid_junior_emperor_candidate_trigger.

Character interactions (1)

Important actions (1)

  • Grant Nominal Co-Emperor status

Source: game/common/scripted_triggers/00_diarchy_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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