CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger · Roads to Power files

valid_governor_contract_basic_trigger

valid_governor_contract_basic_trigger = yes

game/common/scripted_triggers/07_ep3_triggers.txt, line 327 (23 lines). No parameters.

valid_governor_contract_basic_trigger is a scripted trigger in Crusader Kings III, in the Roads to Power files, written at line 327 of its file. It takes no parameters: valid_governor_contract_basic_trigger = yes (or no). The game's script calls it in 43 places, among them A Confusion of Tongues (contract), An Evil Presence (contract) and bountiful_harvest (contract). Its body carries 1 text of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_triggers/07_ep3_triggers.txt.

What it checks

Every line of it is script with no tooltip text: the script is below.

The script as written (23 lines of game script)
valid_governor_contract_basic_trigger = {
	task_contract_taker = {
		#you have to be a governor
		trigger_if = {
			limit = {
				government_has_flag = government_is_celestial
			}
			is_governor_or_admin_count = yes
		}
		trigger_else = {
			is_governor = yes
		}
		#and the location has to be in your realm
		custom_tooltip = {
			text = task_contract_location_not_in_realm
			any_sub_realm_county = {
				any_county_province = {
					this = root.task_contract_location
				}
			}
		}
	}
}

As written in game/common/scripted_triggers/07_ep3_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls valid_governor_contract_basic_trigger.

Task contracts (43)

  • A Confusion of Tongues
  • An Evil Presence
  • bountiful_harvest
  • Burdensome Taxes
  • Buried Treasure
  • Contested Inheritance
37 more
  • Crumbling Bridge
  • Dam in Disrepair
  • Dangerous Trade
  • Destroyed by Nature
  • Discontent Soldiers
  • Doddering Magistrate
  • Escaped Justice
  • Food Shortage
  • Forced Conscription
  • Fraud in Broad Daylight
  • Hoarding Grain
  • hoarding_mayor
  • Hungry Times
  • Inept Mayor
  • Irregular Accounting
  • Jail Inspection
  • Lines in the Soil
  • Miraculous Healing
  • Missing Equipment
  • Monopoly in the Marketplace
  • overdue_taxes
  • Potent Physick
  • Predatory Beasts
  • Provincial Investment
  • Public Land
  • Quaking in Panic
  • Raiding Peasants
  • rampant_bandits
  • Reapers of Ruin
  • Salt Smugglers
  • Seditious Storytelling
  • The Mad Prophet
  • Titles for Sale
  • Treating the Unfortunate
  • Unsanctioned Deity
  • Wartime Measures
  • Weaponize Monks

Source: game/common/scripted_triggers/07_ep3_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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